The Flames of the FaltineThe Flames of the Faltine killing the Ancient One

Classification: Magic Spell

Creator: Faltine

User/Possessors: Faltine,
Sir Anthony Baskerville, Clea, The Demon, a demon (Dormammu's pawn), Doctor Doom (Victor von Doom), Doctor Strange (Stephen Strange), Dormammu, Doyle Dormammu, Horguun, a judge at the Old Bailey, Fetish (and probably Vex, too),  the Living Tribunal, Master Khan, Ian McNee,Mephista, Baron Mordo (Karl Mordo), the monks of the Temple of the Secret Defenders, Augustyne Phyffe, Mr. Rasputin, Shialmar the Shadowqueen, Umar, Xandu, Xander, Wong, Zelma Stanton, other people whose third eye was opened by a contact with magic

First Appearance:
Amazing Spider-Man Annual#2 (Summer 1965)

Powers/Abilities/Functions: In the most immediate level of comprehension, the Flames are magic fire, heat and light. Their intensity can be so high that the flames can make leaps as long as a planet and their crackling is as loud as thunder. The Flames of the Faltine can fulfill different purposes, producing several effects. The most common purposes are Abjuration (usually for defense) and Evocation (usually for attack) but there are many other versions among Conjuration, Divination, Enchantment, Necromancy and Transmutation.

Aliases: Faltine's Fires, Faltinian Fires, Faltine's holy spark

Doctor Strange banishing minionsVersion: Abjuration

Powers/Abilities/Functions: Banish creatures to other places for a short defined time up to a longer undefined time; reduce, counter, vanquish, revert or annihilate the effects of attacks or other spells.

Casting Time: Few seconds
Range: Long (400 feet)
A mandatory component, probably at caster's choice among:

Duration: Maximum time unrevealed, at least months.
Primary effects:

Collateral effects: Flames or light surrounding the caster, or sprouting from the hands. Flames that does not burn. Trembling walls.

Kaluu tries to snuff the Flame outHistory:

(Amazing Spider-Man Annual#2) - Xandu used a spell to banish Spider-Man to an unidentified dimension, empowering the effect with the Flames of the Faltine. The spell made the wall tremble.

(Strange Tales I#142/2) - The Demon used a spell invoking the Flames of the Faltine and broke an all-encompassing spell that has been imprisoning Doctor Strange.

(Strange Tales I#144) - In Reality-1218, the narrator (Stan Lee) invoked a protective spell to keep the destructive power of the Flames far from the reader.

(Strange Tales I#149/2 - BTS / 150/2) - Strange conjured the Unfaltering Flames of the Faltine to protect another enchantment, of Time Travel. The Flames enlightened two candles which were the connection between the two travelers and the time they left from. Kaluu tried to strike the candles, but a barrier prevented him to touch them. He then hurled a potent spell to extinguish the flames, not guessing that the Flames of the Faltine were a stronger defense. The flames resisted, and flared up, when Strange went back from his trip in the past.

(Strange Tales I#155/2) - The Flames of the Faltine called by Umar were merely one of the components of a dispel of her previous lethal spell, which was returning to her.

(Doctor Strange I#159/2) - To recover the Sanctum Sanctorum that Umar had banished in a fathomless void, Strange had to cast an extremely powerful counter-spell. Among the other powers, he called the Flames of the Faltine, that surrounded him; then the whole mansion appeared in its proper place.

(Strange Tales I#160) - Strange used the Inviolable Flames of the Faltine to shield himself against multiple magic attacks of Mordo's slaves.
    Later, again, he invoked the Flames. The spell purged the evil pervading the lackey of Mordo, also hurling him back to his normal life before magic awakened in him.

(Strange Tales I#161) - In a hurry to save Victoria Bentley, Strange called the Flames of the Faltine to protect himself in order not to be stopped during his flight by her.

(Doctor Strange I#173) - Doctor Strange was trapped in the Maelstrom of Madness. He succeeded in conjuring the Flames of the Faltine. They produced tongues of liquid fire that didn't burn. The Flames filled the atmosphere and annihilated the Maelstrom.

(Doctor Strange I#178) - Invoking the Flames of the Faltine and other powers, Doctor Strange temporarily banished the guests of Victoria Bentley's masquerade to an unrevealed location.

(Doctor Strange I#181) - The Macabre Minions of Nightmare could do nothing when the Flames of the Faltine erupted from the Sorcerer's hands and a opened a chasm that dragged the Minions down. Even in a dimension where the concepts of up and down meant very little, the Minions screamed in terror when they fell deep into the chasm.

Banish that axe!(Amazing Spider-Man I#109) - When the axe wielded by a giant Asian minion was going to behead Flash Thompson, Strange banished the weapon thanks to the Flames of the Faltine.

(Marvel Premiere#8) - In Cornwall, demonic powers animated Witch House, and its furniture and walls attacked Strange and Clea. In order to cleanse the animating spirit from the matter, Strange shot the Flames of the Faltine at it. Wood and paper burned, but the banishment was not successful.

(Doctor Strange II#12) - Strange shot a tongue of Flame against a monstrous construct summoned by the Ancient One. The flame banished the beast in a flash of light.

(Marvel Team-Up#51) - Even if Strange knew that the construct created by Brian DeWolff wasn't real, he shot it with the Flames of the Faltine. The stony shape vanished in the flames.

(Ghost Rider II#30 / Ghost Rider II#31(fb)) - Doctor Strange was struck by a hellfire blast and was in pain. He managed to concentrate on proper runes and cast a spell suitable to banish a demon from hell. But the fiend he was confrontred by was not what he thought, he was Johnny Blaze in the form of the Ghost Rider, empowered by Dormammu's hate and magic. The banishment spell opened a huge hole in the ground, full of flames, right under the Rider, who fell down. Strange, trembling, did not expect the flames of the chasm to rise, nor the Ghost Rider to survive. The demon grabbed Strange's ankle and dragged the Doctor down the abyss! Strange lost consciousness, but the chasm kept on burning.

(Ghost Rider II#31) - While the mortal fight between Dormammu, Strange and Blaze continued, the chasm ceased to burn, but it continued to exist on the earthly plane.

(Doctor Strange II#38) - As he did before, with the Minions of Macabre and Ghost Rider, Dr. Strange cast a banishment spell against the Eye Killers. There, a chasm opened dragging down the two demons, who tumbled down for a long fall, screaming. Strange imprisoned them, sealing the ground. But he also heard them laughing...

    The ancient Demons would be freed months later by Darkholders, using a magic lightning that destroyed the seal.

(Defenders I#75) - Clea tried to put out the raging fire that was burning Kyle Richmond's mansion. She used a spell also involving the Flames of the Faltine. The spell wasn't enough because fire is a primal force, not easy to be tamed, but it helped retarding the fire.

(Avengers I#241) - The powerful sorceress Morgan Le Fay began to transfer her astral form from the mountain-size shape she inhabited to She-Hulk's body, to possess her. Doctor Strange cast an abjuration spell that sent Morgan back into the rock-like form, binding her spirit to that form. 

(Doctor Strange II#65) - An army of demons had already crossed the gate opened by Kerwin Havelock, so Dr. Strange had to use a spell so powerful that it drained him. The Winds of Watoomb captured the demons before they could scatter, and the Flames of the Faltine completed the banishment. The demons were drawn back into the gate from whence they came. The invocation of the Vishanti could have been used to strengthen the spell but, more likely, it kept the innocents safe from the cyclonic winds' effects.

(Doctor Strange II#76) - The she-demon Iuriale enthalled Berenson and was killing him. In a hurry, Strange cast a banishment spell to force her back into the same gate she used to get on Earth. The Flames of the Faltine were one of the components.

(Doctor Strange II#77) - Strange used a spell of banishment against Khat. Green sacred flames enveloped the feline-like demon, burning, snuffing him out as did the candle that brought him on Earth, sending him back to his plane.

(Strange Tales II#2/2) - Covered by the cursed bubbles of a demon, Strange used the Flame of the Faltine to vanquish them.

(Alpha Flight I#86) - In the Crossroads dimension, Strange was attacked by Spell-Leeches, which drained his magic energy. The only spell that could save him was the Flame of the Faltines. The Leeches were consumed by the green fire, empowered by the Vishanti.

(Doctor Strange & Doom: Triumph and Torment) - Doctor Strange suggested to use the Flames of the Faltine to shield against the many mystics enthralled by the Aged Genghis' Crystal.

(Doctor Strange Sorcerer Supreme#23/1) - Umar broke Dormammu's Exorcism of Transferral using the power of the Flames of Faltine.

(Doctor Strange Sorcerer Supreme#25/1) - On the Cheyenne spiritual plane, Owayodata had been magically restrained by Calumet, Nanabozho and Hotamintanio. Doctor Strange unleashed the Flames of the Faltine and freed him.

(Ghost Rider III#12) - When the seven demons were on Earth to help Zodiak, Strange needed few seconds to understand how to defeat them. He used both the power of the Flames of the Faltine and of the Vishanti to push them back into the dimensional portal where they came from.

(Doctor Strange, Sorcerer Supreme#29) - Doctor Strange had discovered that the demon possessing Topaz was Mephista. He gathered the components for the ritual of exorcism, put Topaz in a Circle of Containment and finally cast the spell, which involved the Flames of the Faltine, too. The possessor resisted, and Topaz felt the pain, but eventually Mephista had to reveal her presence..

(Doctor Strange, Sorcerer Supreme#43) - Clea was banishing a creature summoned through the Orb of Agamotto, but her spell had not time to work. The Orb itself disappeared with the monster because Agamotto had summoned it to his realm.

Banish those bugs!(Doctor Strange, Sorcerer Supreme Annual#2) - Wild One shot a bolt to slay Lucian Aster, but a blue magic shield saved him. It had been powered by Strange's Flames of the Faltine. Unfortunately, a second magic bolt hit Strange, stunning him.

(Defenders II#5) - Strange tried to shatter Yandroth's curse using Faltinian Flames, but failed. The curse was also imbued by the power of Gaea, which was part of all the living beings born on Earth, and so, Strange himself.

(Marvel Super Heroes III#12) - Wandor summoned some beetles on Augustyne Phyffe's head. Phyffe banished them with the Flames.

(Incredible Hulk III#82) - The spell, recited by a judge at the Old Bailey, wasn't completed. It was probably intended to cast Hulk away.

(Fantastic Four Annual II#33) - Doctor Strange was surrounded by an unnatural darkness, so he used the Flame of the Faltine to dispel it.

A tiny fire elemental summoned by StrangeVersion: Conjuration

Powers/Abilities/Functions: Teleport, summon beings and objects.

Casting Time: Few seconds
Range: From personal to dimensional
A mandatory component, probably at caster's choice among:

Duration: Depending on the effect wanted.
Primary effects: The caster can teletransport himself to another place, even on another plane of existence. The transport can also involve very little distances and objects almost immaterial like tongues of magic flames. The transport can happen instantaneously or after stepping into a gate, a portal, a hole in the space, and passing through an intermediate dimension.

Collateral effects: Cloud of smoke or vapor. Glowing around the entrance of the Gateway. Electric-like lightnings. Pain in the target.


(Doctor Strange I#156/2) - Umar the Unspeakable teleported herself from Earth to the Dark Dimension, using a spell that included the Flames of the Faltine.

(Defenders I#71) - In order to bring three Lunatiks near Tyrk's other fragments, Clea studied where the focus of Lunatik's energies were. After the right calculations, Clea opened a Dimensional Gate to Tunnel-World. The Defenders crossed it, the magic vapors enveloped them and when they got out of them, they were in another world, not far from Tyrk's other selves.

a green tunnel to teletransport away(Dottor Strange II#39) - Dr. Strange's magic words were directed to the Faltine, and a Gateway of Flame opened in the sky. Strange crossed it, pursued by Fear-Eaters, and entered in the Dimension Beyond. The Gateway stood open until Strange dove back through it and appeared again on the Earth, but geographically displaced.

(Dottor Strange II#68) - A simple call to the Flames of the Faltine summoned a tiny elemental of fire. The sprite obeyed Strange's requests, putting the fire on the Brazier of Truth, so triggering another spell which summoned the spirit of Sir Percy of Scandia.

(Doctor Strange, Sorcerer Supreme#28) - In need of the fire of a demon, to free Topaz from the demon that possessed her, Strange tried to pick some flames from Ghost Rider, believing him a demon. Instead, when the Supreme Sorcerer called the Rider "demon", during the casting, the conjuration caused a sudden pain to Ghost Rider. Strange immediately aborted the spell, identifying the error in the wrong classification of Ghost Rider as a demon.

(X-Factor I#206) - Baron Mordo used the power of the Flames of the Faltine to open a gate and transport Monet, her father, Guido Carosella and himself to the place where the rest of X-Factor was. The four entered in the green tunnel. They went out from another green tunnel where other members of X-Factor were hidden. 

    The spell also created another gate in Ireland, just before the car with Theresa Rourke, Layla Miller and Shatterstar. The vehicle entered the shining X-shaped gate and appeared at the other side, in the warehouse where all the other X-Factors were.

Umar uses the Flames for the LampVersion: Divination

Powers/Abilities/Functions: To learn and see about events of past and present.

Casting Time: Some seconds
Range: Very close (10 feet)
Some mandatory components, probably at caster's choice among:

Duration: Concentration
Primary effects: When the divination is performed using the Lamp of Lucifer, t
he flames force the Lamp to reveal the past and the present by projecting realistic images, even if the events happened in other planes of existence and involved cosmic entities whose existence were unknown to most. The spell works concentrating on the creatures named by the caster. After the first screenings, the divination can be resumed other times even without the Lamp, provided a bit of concentration.
    The divination can succeed also without a material component. In these cases, the Flames can reply to questions, but they could reply in riddles that let the caster guess the right meaning.
Collateral effects: None

Umar uses the Flames for the Lamp(Strange Tales I#151) - Umar invoked the power of the Flames to command the Lamp of Lucifer to let her see the past, thusly learning what happened to her brother Dormammu and becoming aware of the existence of Doctor Strange.

(Strange Tales I#159 - BTS) - From Earth-1218, Roy Thomas tried to divine the story that followed in the issue, using the Flickering Flames.

(Strange Tales I#166) - Strange called the Flickering Flames to divine that the deadly Voltorg had tracked him step by step. Nonetheless, it was a deduction very easy to do.

(Defenders I#92) - Stephen Strange was talking to his fellow Defenders when his astral form was seized from his body, and carried through eldritch dimensions. Surprised and amazed, Strange called the power of the Flames and recognized the domain of Eternity, who was
actually the summoner.

(Doctor Strange II#58) - The Flames of the Faltine obeyed Umar's commands and spoke about a danger to her regency. Even if the reply was masked by a riddle, Umar guessed that the danger came from her daughter.

(Marvel Team-Up II#8) - Utterly interrupted in his meditation, Strange invoked the Flames of the Faltine to know who was assaulting his Sanctum Sanctorum. He completed the divination using the Eye of Agamotto.

The Flames hold still a thugVersion: Enchantment

Powers/Abilities/Functions: The target of the spell becomes partially or totally unable to move, or to think properly. His will can be overcome more easily.

Casting Time: Few seconds
Range: Medium (60 feet)
A mandatory component, probably at caster's choice among:

Duration: Hours, at least.
Primary effects:
Entrance other creatures, weaken their will, their wisdom, their self-awareness, their mind.
Collateral effects: None


(Defenders I#23) - Strange conjured the Flames of the Faltine that surrounded one of the Sons of the Serpent, immobilizing him.

(Defenders I#24) - Hours later, the spell that hold the Son was still active and the man was still entranced, even if Doctor Strange was unconscious. Daimon Hellstrom used that entrancement to hypnotize the minion, but he had a defense against such an attack. Hellstrom needed time to break the barrier but Luke Cage couldn't wait. He grabbed the Son and smashed him to the wall.

(Doctor Strange II#12) - During a magic battle between Baron Mordo and Doctor Strange, Clea was taken by surprise by the mad Baron. His spell wiped her thoughts, leaving her stunned and totally unable to help her master. Days later she wasn't still able to recall what happened in those moments.

(Doctor Strange II#31) - Defending her lover, Clea used the Flames of the Faltine against Alaric, unaware of the properties of his sword. The sword, the Blade of Kamuu, was imbued of a magick that could shield the wielder from the magic attacks and ordinary sorceries. With ease, Alaric hurled the spell back to Clea. The spell affected Clea, who remained stunned and helpless.

(Doctor Strange Sorcerer Supreme#8/1) - Thanks to the Bands of Cyttorak that bound her, Mephista was weak, so, when Strange used the Fires he succeeded in forcing her to sleep.

The Living Tribunal melts a whole mountainVersion: Evocation

Powers/Abilities/Functions: Evocation of the Flames means generating light, warm, heat or extreme heat, depending on the magical power of the caster. The Flames can also be shaped to limit the enemy's movement on the field. They are usually employed for ranged attacks.

Casting Time: few seconds
Range: Extra-planetary
Some mandatory components, probably at caster's choice among:

Duration: Immediate, for shot-like attacks. Concentration for other effects.
Primary effects:
When the Flames are used to generate heat, they can surround part or the whole body of the caster, but can also be hurled at planetary distance in shapes of tongues, rays, streams, fireballs and so on. While enveloping the caster, the Flames can be made not to burn him, but they can be deadly for the adversary. The heat can be so high that can break stone and rock up to destroy an entire planet.
When used to restrain the movement of an enemy, the Flames can take the form of stripes, or bands, and become hard to break and to escape from.

Collateral effects: Little spots of light, magic vapors.

The Iron Fist absorbs the FlamesHistory:

(Doctor Strange I#169 (fb)) - Still an apprentice, but already tainted by Dormammu's evil, Mordo beseeched the Dread One to give him the power to slay his master, the Ancient One. Secretly preparing the ritual, using a cauldron, Mordo got the dark power he needed and attacked his master with the Flames of the Faltine. In the Sanctum Sanctorum, emerald, deadly flames engulfed the old sorcerer who had mere instants to save himself. The Ancient One managed to dispel the Flames borrowing power from the Vishanti.

(Strange Tales I#155/2) - Strange, with his fists surrounded by the Flames of the Faltine, broke the ground animated by Umar. Clea was entrapped in rocky clutches. so Strange hurled a circle of Flames, that melted the tentacles and put the ground on fire, thus freeing her apprentice.

(Strange Tales I#163/2) - The Living Tribunal enveloped itself with the Flames of the Faltine. He was determined to consume the planet, if necessary, by hurling the Flames against it. As a little demonstration of their immeasurable power, he shot a Bolt of Cosmic Lightning, and the Flames consumed mountains.

(Strange Tales I#165/2) - A shot of Faltine Flames destroyed the disintegrator device that Yandroth pointed at Strange.

(Doctor Strange I#176) - The Fiery Flames of the Faltine were used against Psychic Tentacles that were crushing Doctor Strange's Astral form. With a simple gesture the tendrils fell.

(Doctor Strange I#177) - Unwrapped by a tentacled creature of a dimension of shadows and darkness, Strange guessed that a vivid light could help himself. The Flames produced a light so searing that melted the creature, freeing him.
    Later, after Clea and Strange returned on Earth, Strange caught up with Asmodeus and, in the magic battle that followed, hurled a fireball at him. Asmodeus was hit by the fire, screaming in fear of death, but soon discovered that the fire did not burn him. Strange actually wanted to preserve life. Asmodeus, then found the time to dissolve the Flames.

(Sub-Mariner I#22) - Doctor Strange conjured the Flames of the Faltine. Tongues of Flames burst out, surrounded the idol in Strange's hand, and forced back the Undying Ones for a while.

(Marvel Premiere#5) - A shot of Flames of the Faltine hurt Sligguth, so Strange forced the demon to flee into his lair.

(Marvel Premiere#8) - Unable to sustain a sufficient defense, Strange attacked the armed Demons of Shuma-Gorath. He zapped one of them with the Flames of the Faltine, stunning him.

(Defenders I#15) - Strange shot a blast of Flames of the Faltine against a monster. It disappeared, and Strange guessed that it was only an illusion created by Mastermind.

(Doctor Strange II#8) - Clea conjured the Flames of the Faltine to erect a firewall against Orini and his demons.

(Iron Fist I#7) -
Master Khan hit Iron Fist with the Fatal Flames of the Faltine, but Daniel's Iron Fist let him absorb its power.

(Defenders I#31) - Doctor Strange shot the Flames of the Faltine at Nighthawk. The stripe of fire was only a warning and missed the flying hero, because Strange had discovered that he was an imposter. Actually, it was Chondu the Mystic's mind that inhabited Kyle Richmond's body, so the imposter recognized that the green fire was Faltine's.

(The Incredible Hulk II#207) - In his rage, Hulk destroyed a wall of a building that was crumbling above the people in the street, Strange pulverized the debris with a command to the Flames.

(Doctor Strange II#19) - Unaware that he was living an elaborate illusion set up by the Ancient One, the Sorcerer Supreme blasted Stygyro with a red ray of Flames, but the evil one stopped the spell without any effort.

(Doctor Strange II#23) - The Flames of the Faltine entirely burned a living Wormworld of the Quadriverse. The burst was far intense than the usual spell shot by Strange, but in those moments the mystic was conditioned by a little demon possessing him.

(Ghost Rider II#29) - The Flames were used by a demon, pawn of Dormammu, who impersonated the Master of the Mystic Arts. The false mystic hurt Ghost Rider (Johnny Blaze) with the Flames and other spells up to the point that Ghost sought revenge against the real Dr. Strange.

(Doctor Strange II#33) - Restrained in the Icy Tendrils of Ikthalon, Clea was rescued by Strange thanks to a double-effect spell. The first part used the warm generated by the Flames of the Faltine in order to melt the ice, the second part protected Clea with the Shield of the Seraphim. The spell worked as intended even if the target was not Clea but a dream-copy of her come to reality thanks to Dream Weaver's power.
(Defenders I#57) - Clea hurled the Flames of the Faltine against
the AIM War robot, but it turned them back on her.

(Doctor Strange II#34) - During a compelling magic battle with Cyrus Black, Strange surrounded his adversary with the unquenchable Flames. With ease, Black used a simple pass to nullify them.

(Doctor Strange II#39) - It was an illusion dreamed by Strange, when he dodged a blast of the Fearsome Flames of the Faltine shot by Hyppocrate.

(Doctor Strange II#40) - Strange used the same formula that had used against the lackey of Mordo years before, but with a different effect. This time a golden light created a cocoon around Azrael, but the cocoon that had to be a prison didn't work as intended. It soon became red, then black, then shattered, utterly aged by Azrael's power.
    Shortly Later, Azrael was delayed again by another golden cocoon. This time the spell worked as intended, as a mere delay, because the simple proximity of Azrael made it weaken second by second.

(Doctor Strange II#42) - Doctor Strange blasted two sorcerers-warriors of the golden Dragon with the Fearsome Flames of the Faltine, knocking them out.

(Doctor Strange II#43) - On the Shadowqueen's world, Strange used the Flames of the Faltine to scatter some hostile warriors, without harming them.

(Doctor Strange II#44) - Fireballs made of Flames of the Faltine were hurled by the powerful Shadowqueen, to destroy the Sorcerer Supreme. For the first moments, Strange was only able to parry them, until he managed to cast the Winds of Watoomb and extinguish the sky-fire.

(Marvel Fanfare I#6/2) - Ian McNee invoked the Faltine Flames in a mystic combat against Dr. Strange. Apparently his green Flames overpowered the Sorcerer Supreme's shields, killing him. Soon after the murder, an unknown sorcerer, pretender to the mantle of Sorcerer Supreme, attacked McNee with the Flames, only to be defeated by death. Immediately after, Elata, another pretender challenged McNee and shot her green fires at him. Elata died, too. Shortly after, McNee learned that his fights were illusions.

(Thor Annual I#9) - The Flames were used by Umar against Thor, but didn't burn at full power, because she wanted to use Thor for her purposes against Dormammu.

(Doctor Strange II#48) - On the Astral Plane, Flames hit and enveloped Damballah, who guessed that Dr. Strange was more than a match for him, so the demon fled.

(Doctor Strange II#59) - The Flames of the Faltine took the form of bands of green light that imprisoned one of the Eye Killers. Almost immobilized, he could only speak.

(Doctor Strange II#60) - Strange destroyed the Staffs of many Darkhold Cultists, burning them with the Flames of the Faltine.

(Power Man and Iron Fist#100) - Master Khan cast two spells against Luke Cage. The first one held him still, while the second one, the Flames of the Faltine, enveloped the hero for hire. Ordinary fire could not harm Cage, but the Flames were too hot even for him. Fortunately, the powerful mystic had to keep the concentration in order to maintain the spells. So, when Iron Fist intervened the flames cooled off, and when Fera attacked Khan the binding Rings vanished.

(Doctor Strange II#69) - A magic construct with the form of sea serpent attacked Strange using Faltinian Flames. Strange protected himself with the Shield of the Seraphim.

(Doctor Strange II#79) - Urthona's champion wore an armor capable to resist to the Flames of the Faltine and other spells. The spell that Doctor Strange cast had to dissolve the armor, but it failed.

The somatic component: fingers(Doctor Strange Sorcerer Supreme#5) - Confronting Mordo, Strange was sure to be stronger than the last time he had fought Mordo, so when he shot the beams of Faltine's Fire, and they hit the evil sorcerer, he was amazed at seeing that Mordo resisted well.

(Doctor Strange & Doom: Triumph and Torment) - When Doctor Doom and Strange battled Mephisto in his realm, Strange called upon the power of the Flames, but the shot bounced off from Mephisto.

(Doctor Strange Sorcerer Supreme#18/1) - The power of the Flames of the Faltine struck Varnae, pushing him away from Vic Strange.

(Doctor Strange Sorcerer Supreme#30) - Both Mephista and Doctor Strange poured their power in the Flames of the Faltine, hurling them at Satannish. The flames became so high that towered and cancelled the yet gargantuan demon. Nonetheless, Satannish did not feel them, surmising that he was immune to fire-based attacks.

(Doctor Strange Sorcerer Supreme#35) - In Hel, Clea created a wall of fire made of Flames of the Faltine to keep at bay Cerberus for a while.

(Marvel Comics Presents#133) - Obeying to Blood Shadow's orders, Fetish blew the Flames of the Faltines onto Wolverine, who burned. Nearby, Fetish's brother, Vex, recognized the spell.

(Doctor Strange Sorcerer Supreme#40) - Doctor Strange, Clea and Rintrah cast three different spell to imprison D'Spayre. Clea used the Faltinian Flames to reinforce the outside of the sphere made of Bands of Cytorrak.

(Marvel Adventure Hulk#8) - On Earth-20051, Doctor Strange gathered the Defenders for the first time, on the Himalayan Mountains. He evoked little fires on the snow, to warm them.

(Marvel Adventure Super Heroes#9) - On Earth-20051, a squirrel breathed Flames of the Faltine over Doctor Strange. Actually it was Dormammu who tried to burn the Sorcerer Supreme, but Strange deflected the attack.

(X-Factor I#232) - On an alternate Earth, Jamie Matrox of Earth-616 revived in the body of the Madrox-Prime of that reality, only to be attacked by Dormammu. The Dread One shot blue Flames to slay Madrox. Fortunately, the Faltine Flames were deflected by a spherical barrier, with Madrox wondering how it happened.

(S.H.I.E.L.D. III#3 / S.H.I.E.L.D. III#5) - The Flames of the Faltine were the heat source of Doctor Strange's Sanctum Sanctorum. The Flames were bridled by a furnace made of a special metal suited to contain magic. The furnace had been forged by Horguun, a Troll artisan.

(S.H.I.E.L.D. III#6) - Dormammu blasted Crusher Creel with the Flames of the Faltine but Creel had just absorbed the power of the Throne of Black Dechantment. Thus, the spell had little (or no) effect on him.

(Avengers VII#8) - Trying to stop Avenger X, Iron Man (Victor Von Doom) summoned the Flames of the Faltine. She used the Captain America's shield to protect herself by the fire.

(Doctor Strange IV#21) - The Faltine's Flame that Doctor Strange had to cast was so powerful that could burn the Dome that maintained the bubble of Darkforce around New York. To generate enough power, Strange had to gather some components containing magic: the meal a young couple shared on their first night in their new home, a lucky rabbit's foot dangled from the ignition in three separate car accidents, the prized possession of a three-year old boy. Adding ordinary fire to the brew, Strange produced a fine witches' brew. After pronouncing the spell, the brew became a stream of powerful Flames of the Faltine directed to the Dome encased in the Chrysler Building. In that place, in that moment, Baron Mordo had unleashed Pluorrg to slay Jessica Drew and Ben Urich. The enormous monster unwittingly intercepted the Flames, saving the Dome, foiling Strange's plan. Even if the resulting explosion was thunderous, the Flames only scorched the tentacled monster. Pluorrg fell from the skyscraper, but survived, enraged.

(Doctor Strange I#386) - The Flames of the Faltine sprayed by Doctor Strange were weak, because Strange was weak, so they did not damage the many demons that surrounded him, at Hotel Inferno.

Black Cat's bad luck vanquishes the Flames(Marvel Super Hero Adventures: Captain Marvel - Frost Giants Among Us!#1) - On Earth-TRN663, the heat produced by a circle of Flames of the Faltine was so intense that affected the Frost Giants reducing their size.

(Doctor Doom#4) - During his assault to an AIM base, Doctor Doom used the Flames of the Faltine to burn a patrol of armored security guards.

(Savage Avengers#9) - The Flames of the Faltine were cast by Dr. Strange and put Kulan Gath on fire, making him scream.

(Ghost Rider IX#6) - Two arcs of flames hit Ghost Rider sending him tumbling down. Strange didn't want to hurt him.

(Black Cat I#3) - Xander attacked the Black Cat (Felicia Hardy) with several spells. He also breathed the Flames of the Faltine, that were transmuted in petals by her "bad luck" entropy power.

(Savage Avengers#23) - The Flames consumed the dead body of Shuma-Gorath.

(Devil's Reign: Superior Four#2) - On Earth-8968, the Supreme Octopus, an alternate version of Earth-616 Octopus, attacked another alternate version of Octopus using the Flames of the Faltine. The Flames scorched the skin of the other Octopus, but he was a Hulk, so he recovered almost immediately.

(Doctor Strange the Best Defense#1) - In a future where Dormammu would conquer Earth, Strange confronted him for the last time. To lure the Dread One in a trap he lit a magic light from the Flames.

Mordo's soul and Morgana's bodyVersion: Necromancy

Powers/Abilities/Functions: Manipulation of the soul of creatures, to create new forms of life or new forms of un-death. Manipulation of life-force and death-force.

Casting Time: from few seconds to years.
Range: Medium (60 feet)
A mandatory component, probably at caster's choice among:

Duration: depending on the purpose, usually permanent, in some cases a dispel can cancel it.
Primary effects:

Collateral effects: Cloud of smoke. Glow of warm light.


(Doctor Strange II#51) - Year 1943, during WWII, London, UK. The Dormammu coming from Dr. Strange's present, found human allies in the past, little more than slaves that would enable the demon access to Earth, through a ritual of Incarnation. One of his pawns was the sorcerer Sir Anthony Baskerville, who had to perform one of the steps of the long and complex ritual. For that purpose, the Dread One reduced Karl Mordo's soul to a basic force to be manipulated in the ritual, in order to possess another body.
    Baskerville tested Doctor Strange's body defenses but it resisted, so he decided to use Morgana Blessing's body. In fact, only a body of Mordo's original time, could be the receptacle for his soul, and Morgana and Dr. Strange came from the same time of Mordo's soul.

    That night, Baskerville completed the ritual.
Among other components, he used the Flames of the Faltine. Burning Mordo's essence in a brazier, he produced an ominous black-green smoke that took the shape of a man: the shape of Mordo! The shape was entangled in long dark strings that were Dormammu's means of control of his puppet. Soon, the shape became smoke again and seeped in Morgana Blessing's body. Mordo's soul possessed the body and "he" awoke. Meanwhile, another component of the Incarnation was growing: the terror and the hate caused by a full-scale bombardment on London. However, when Mordo tried to sacrifice Clea, Morgana regained control and attacked Krowler/Dormammu. Simultaneously, Dr. Strange did the same. Dormammu's grasp on Krowler's body was shattered, a bomb hit the castle and also Mordo's essence was scattered. The possession ended and Morgana Blessing was free.  

(Man-Thing II#4) - Doctor Strange's body had been magically aged by Azrael's touch, and was very old and weak. He cast a spell of Rejuvenation and a warm-colored glow surrounded his body, restoring his body. Even the Sorcerer Supreme didn't know what collateral effects would cause such an unnatural cure.

(Doctor Strange IV#10 (fb)) - In the years, Doctor Strange wrote a book about magic. There, he reported a spell that helped him to recover quickly from the wounds and from the suffering. The spell took the pain away from Strange and stored it in a locked room in the cellar of the Sanctum Sanctorum.

    In one occasion, after a harsh battle against Baron Mordo, Strange was so weak that Wong, his loyal servant, cast the spell using the book. As usual, the suffering abandoned Strange, feeding the thing that took life in the room.

    The spell, which involved the Flames of the Faltine was used other times, and the thing grew, becoming sentient, and hating Strange for the pain that it was forced to bear.

The thing of pain is alive, and hates Strange

(Doctor Strange IV#10) - Few years later, when the Emperor of the Empirikul was destroying all the magic in the Universes, and he had freed the thing in the cellar, the spell was cast again. By their own will, Zelma Stanton, Wong, the monks of the Himalayan temple of the Secret Defenders, people touched by Magic attracted to the Temple and many other attracted to Strange's house recited the spell, simultaneously, even if they were located in different continents, helped by Strange and by their third eye, opened. The spell freed Strange from the pain inflicted to him by the Emperor, enabling the Sorcerer Supreme to defeat him. The pain was absorbed, shared, by all the casters.
    Again, after the battle, once the Emperor was imprisoned in a cellar, Strange lent him the Book "The Thing in the Cellar", and cast the spell again.

the fragments are made whole by fireVersion: Transmutation

Powers/Abilities/Functions: Transformation of creatures and objects.

Casting Time: varying, from few seconds to a ritual lasting hours.
Range: Medium (60 feet)
Some mandatory components, probably at caster's choice among:

Duration: Concentration
Primary effects:
The Flames can perform the transformation of objects and creatures. Broken objects can be made whole, even immaterial things like the existence of a human being, or magical objects like the Planes of Pohldak. The ritual of Merging involved the Flames for the fusion of more creatures in one that would contain a power too great for only one of them. The final creature would have power to rule over humanity.
The effects can be the opposite. Whole targets can be broken into pieces, down to be annihilated. 

Collateral effects: Light, heat. If the transformation involves more creatures merging into one, fragments of their souls, feelings and memories can be perceived by the others.


(Doctor Strange II#27) - Strange, was imprisoned by Stygyro in the Planes of Pohldakh. His existence was being torn into pieces so he used the Flames of the Faltine to mold the Planes' fragments together. Still imprisoned, he observed as the Flames burned, leaving a trail of fire. He invoked the Vishanti and freed himself.
    Shortly later Stygyro derided the power of the Flames, because the heat he could generate was that of the nuclear power of a star.

(Doctor Strange, Sorcerer Supreme#8/1) - Mordo cast a Spell of Annihilation. The disintegration did not start, because Strange broke the spelling knocking Mordo out with a left hook.

(Mighty Avengers II#13) - The ritual of Merging, to gain the power over all the elements, was performed by the Deathwalkers: Lichidus ruler of Water, Cairn ruler of Earth, Viciada ruler of Air, Adur ruler of Fire. They used the blood of a sacrificial victim, Blade, the vampire hunter, that had drawn hours before. They spilled their own blood, merging it in a goblet, claiming their true intent of ending all opposition among them. Reciting the spell, their blood was merged with the blood of the sacrifice. The final part of the ritual consisted in pronouncing the magic words together.
    The result was the transformation of the four Deathwalkers in the Deathwalker Prime, a hulking humanoid monstrosity that had power over the five elements.

(Mighty Avengers II#14) - The Deathwalker took control of the minds of the entire humanity, with dreams of terror and despair. Before him, Luke Cage resisted Deathwalker's commands. Cage seized the goblet and hurled it at Kaluu. The mystic used it and triggered another Spell of Merging, transforming Blue Marvel, Power-Man (Victor Alvarez), White Tiger (Angela del Toro), Jessica Jones, Blade, She-Hulk, Constance Molina, Falcon, Spectrum and himself into the Avenger Prime! The intention to collaborate was stronger in the Avenger Prime, who defeated Deathwalker Prime with no sweat.
    While their merging, the Avengers caught a glimpse of each other's soul for an instant.
    Cage destroyed the cup.

(Last Annihilation: Wiccan & Hulkling) - The Flames were used to fuel a spell of mending. Wiccan had tried many spells to make a magic-disrupting sword whole. He also was in a place of power, but he wasn't succeeding in making it. He had the intuition to grab a fraction of the power of Dormammu's Flames, and shot a stream of pure magic fire on the sword, performing the mending.

Comments: Created by Stan Lee and Steve Ditko.

    Many times the spells calling the Flames didn't produce actual fire. Considering that the Faltine (as beings) are made of energy, and that heat is a form of energy and that fire is probably the most present form in nature of production of heat, I guess that there is the consistent possibility that when a caster calls the Flames of the Faltine he could be "merely" calling the raw magic energy lent by the Faltine (beings). Wiccan reported Dr. Strange's knowledge saying that the Flames, in a more general meaning, are pure magic fuel (see Last Annihilation: Wiccan & Hulkling). If so, many of the spells, formulas and effects described in the previous chapters should be re-arranged in another document destined to the "energy" that the Faltine donate for magical use.
    Nonetheless, it is very difficult to distinguish between the metaphorical meaning(s) of the words in the spells, and their first level of meaning, so, for now, the Flames of the Faltine spells are all grouped in this profile.

    The candles lit in Strange Tales I#150 were a material component of Time Travel spell, but not of the Flames of the Faltine spell. The same spell had been used without the protection of the Flames (see Strange Tales I#124). In Strange Tales I#159, the Divination spell mentioned a candle, too.

    In Doctor Strange I#173, physical flames were produced by the spell, classifying it as an Evocation one. Nonetheless, the final effect was the annihilation of another spell. Strange even claimed that that was the one spell that could save him from the Maelstrom. So it is classified as an Abjuration.The Flames are red and green

    Sometime, it was specified a peculiar color, the Green, for the Flames of the Faltine:

    The chasm dug from the Flames coming from a nether-region, chasm that gulps demons (see Doctor Strange I#181 and Doctor Strange II#38), is a dazzling display of terrific Transmutation. Nonetheless, it is bluntly a Biblical way of banishment of fiends, thus falling among the Abjuration versions.

    In Amazing Spider-Man IV#32, Norman Osborn underwent a test to understand if he could practice the Mystic Arts. He didn't know that he was living an illusion. During the illusion he used different spells, and the Flames of the Faltine, too. The spell had his fist glowing and he knocked-out Spider-Man. It is probable that the Emerald Oracle of Ikkon (yes, Ikkon, an alias), which was real, gave him some suggestions about names of powerful beings, and not a real knowledge of the Faltine nor the Flames.

    The very different effects observable, in spite of identical verbal components (see Strange Tales I#160 and Doctor Strange II#40), suggest that changing one of the other components alters the kind of spell that the caster is commanding. Even the minimum difference in the intonation, chant, tone, pronunciation, length of vowels, strength of consonants, pauses between or binding of adjacent words makes a verbal component different form another, thus producing a different final effect.
    A less strict example, when
the final command made the difference:

Demons of darkness, in the name of Satannish, by the Flames of the Faltine--
--Let Spider-Man vanish!  --Let Umar's spell now vanish!  --let yon weapon now vanish! --Let Umar now vanish!  --let Clea's mind vanish! 
Abjuration, a material being was banished on another plane of existence.
Abjuration, a magic spell was nullified or counter-spelled. Abjuration, a material object was banished (where?). Conjuration, a material being (Umar) transported herself in another place. Enchantment, the mind of a being was affected.
Amazing Spider-Man Annual#2 Doctor Strange I#159/2 Amazing Spider-Man I#109 Doctor Strange I#156/2 Doctor Strange II#12

Hell is freezing and the Flames are extinguishing

    Dormammu's Flames were extinguished when Hell froze (see Hellcat I#3). This could be another method to counterspell the Flames of the Faltine.

    In X-Factor I#206, not only the spell transported several people from two different points to a single destination (Conjuration), they also found a destination unknown to everybody (Divination). It's magic.

    The Flames seen in X-Factor I#232 (Earth-123) could be different from the spell working in the Earth-616 reality. "That" alternate Dormammu was also cast onto Earth-616 and his regency blue flames were burning, so there's a good probability that the spell would work as well. Some
sampled similar situations:

Per David Sexton:
        Mystic beings (such as demons) can gain power in 3 ways...

  1. Entities can steal energy from an unwilling source by consuming the source entirely or by draining a portion of energy from the source. This exchange is one-way. The entity takes energy.
  2. Entities can be given spiritual energy unconditionally in the form of worship. Statements of worship come in the, "I believe..." format. Worshippers may also petition for favors, etc., but this form of prayer is an affirmation of their belief and of the entities existence. The worshippers expect nothing in return. This exchange is also one way. The entity is given energy.
  3. An entity may grant energy to a petitioner in answer to an invocation or prayer. The mere act of being asked gives the entity power and so to encourage this action, some spiritual beings will grant power to an individual who invokes their name in the proper way. The entity may chose to ignore the request. I would theorize that the spiritual energy or "mystic potential" present in the petitioner plays a part in how often requests are granted. The invocation or prayers of an individual who has large amounts of spiritual energy would provide the entity with a more enticing exchange and they would be more inclined to answer them.

    Invoking powerful Entities to bolster and strengthen defenses, attacks, purposes and so on is quite logical. It could happen not only when a long verbal formula is spelled, but also with simple exclamations like "By Vishanti!". This happens with the Flames of the Faltine, too, all the more reason that the Faltine are so eager to lend their energy. Some examples following.

    In Hellcat I#2, Dormammu revealed that the flames enveloping his head were Flames of the Faltine. Of course, he once was a Faltine.
Could this imply that every time Dormammu appeared also did any Flame of the Faltine spell appear? Nothing stated that any "spell" was cast, it is a natural racial trait. So, Dormammu's flaming heads appearances are not reported in the appearances section.

Profile by Spidermay.

The Flames of the Faltine are strongly connected to the Faltine dimension and its inhabitants, the Faltine or Faltinians.
They have no known connections to:

The Faltinian Gateway or Gateway of Flame has no known connection to:

images: (without ads)
Doctor Strange I#169, p19, pan1 (the Flames of the Faltine burning the Ancient One)
Doctor Strange I#181, p15, pan1 (Doctor Strange banishing the Macabre Minions of Nightmare)

Strange Tales I#150/2, p6, pan1 (the Flames of the Faltine resist to Kaluu's snuffing spell)
Amazing Spider-Man#109, p17, pan1 (Strange banished a weapon)
Marvel Super-Heroes III#12, p11, pan7 (Phyffe banishing some bugs)
Dottor Strange II#68, p10, pan3 (a tiny fire elemental summoned by Strange)
X-Factor I#206, p6, pan3
(Mordo conjured a tunnel for teletransport)
Doctor Strange II#58, p1, pan2 (Umar asks a question to the Flames)
Strange Tales I#151/2, p7, pan3 (Umar using the Flames of the Faltine to fuel the Lamp of Lucifer power)
Defenders I#23, p7, pan2 (a Son of the Serpent enchanted by the Flames)
Strange Tales I#163/2, p7, pan1 (The Living Tribunal melts a mountain using lightnings made of Faltine Flames)
Iron Fist I#7, p19, pan6 (the power of the Iron Fist absorbs the Flames)
Doctor Strange II#44, p16, pan2 (Fireball!)
Doctor Strange sorcerer Supreme#5, p17, pan1 (the somatic component: fingers movement)
Black Cat I#3. p??, pan4 (the magic of the Flames is nullified by entropy)
Doctor Strange II, p10, pan4 (the possession of Morgana Blessing)
Doctor Strange IV#10, p6, pan4 (the multi-eyed, multi-mouthed thing of pain, alive, hates Doctor Strange)
Doctor Sstrange II#27, p9, pan10 (the fragmented essence of Doctor Strange is melted whole by the Flames of the Faltine)
Doctor Strange Sorcerer Supreme#30, p12, pan2 (the Flames are green and red)
Hellcat I#3, p16, pan1 (Dormammu losing the Flames of the Faltine because Hell froze)
Amazing Spider-Man Annual#2, p11, pan15 (Xandu banished Spider-Man in another plane)
Doctor Strange Sorcerer Supreme#39, p9, pan3 (Strange crossing the Faltinian Gateway, followed by the Fear-Eaters)
Doctor Doom#4, p6, pan4 (Doctor Doom burning A.I.M. soldiers)

Xandu banished Spider-ManAmazing Spider-Man Annual#2 (Summer 1965) - Stan Lee (writer/editor), Steve Ditko (artist)
Strange Tales I#142/2 (March, 1966) - Stan Lee (writer/editor), Steve Ditko (plot/artist)
Strange Tales I#144/2 (April, 1966) - Roy Thomas (writer), Steve Ditko (plot/artist), Stan Lee (editor)
Strange Tales I#151/2 (December, 1966) - Stan Lee (writer/editor), Bill Everett (plot/artist)
Strange Tales I#155/2 (April, 1967) - Stan Lee (writer/editor), Marie Severin (plot/artist)
Strange Tales I#156/2 (May, 1967) - Stan Lee (writer/editor), Marie Severin (plot/artist)
Strange Tales I#159/2 (August, 1967) - Roy Thomas (writer), Marie Severin (plot/pencils), Herb Trimpe (inks), Stan Lee (editor)
Strange Tales I#160/2 (September, 1967) - Raymond Marais (writer), Marie Severin (plot/artist), Herb Trimpe (inks), Stan Lee (editor)
Strange Tales I#163/2 (December, 1967) -
Jim Lawrence (writer), Dan Adkins (pencils and inks), Stan Lee (editor)
Strange Tales I#164/1 (January, 1968) - Jim Lawrence (writer), Dan Adkins (pencils and inks), Stan Lee (editor)
Strange Tales I#165/2 (February, 1968) - Jim Lawrence (writer), Dan Adkins (plot/artist), Stan Lee (editor)
Doctor Strange I#169 (June, 1968) - Roy Thomas (writer), Dan Adkins (artist), Stan Lee (editor)
Doctor Strange I#173 (October, 1968) - Roy Thomas (writer), Gene Colan (pencils), Tom Palmer (inks), Stan Lee (editor)
Doctor Strange I#176 (January, 1969) - Roy Thomas (writer), Gene Colan (pencils), Tom Palmer (inks), Stan Lee (editor)
Doctor Strange I#177 (February, 1969) - Roy Thomas (writer), Gene Colan (pencils), Tom Palmer (inks), Stan Lee (editor)
Doctor Strange I#178 (March, 1969) - Roy Thomas (writer), Gene Colan (pencils), Tom Palmer (inks), Stan Lee (editor)
Doctor Strange I#179
(April, 1969) - reprinted Amazing Spider-Man Annual#2
Doctor Strange I#181 (July, 1968) - Roy Thomas (writer), Gene Colan (pencils), Tom Palmer (inks), Stan Lee (editor)
Sub-Mariner I#22 (February, 1970) - Roy Thomas (writer), Marie Severin (pencils), Johnny Craig (inks), Marie Severin (colors), Stan Lee (editor)
Amazing Spider-Man I#109 (June, 1972) - Stan Lee (writer), John Romita Sr. (pencils and inks), Tony Mortellaro (colors), Stan Lee (editor)
Marvel Premiere#5 (November, 1972) - Gardner F. Fox (writer), Irv Wesley (pencils), Don Perlin (inks), Roy Thomas (editor)
Marvel Premiere#8 (May, 1973) - Gardner Fox (writer), Jim Starlin (pencils), Giacoia, Hunt (inks), Roy Thomas (editor)
Defenders I#15 (September, 1974) - Len Wein (writer), Sal Buscema (pencils), Klaus Janson (inks), Glynis Oliver (colors), Roy Thomas (editor)
Defenders I#23 (May, 1975) - Steve Gerber (writer), Sal Buscema (artist), Vince Colletta (inks), Don W. (colors), Len Wein (editor)
Doctor Strange II#8 (June, 1975) - Steve Englehart (writer), Gene Colan (pencils), Tom Palmer (inks and colors), Stan Lee (editor)
Doctor Strange II#12 (February, 1976) - Steve Englehart (writer), Gene Colan (pencils), Tom Palmer (inks), Marv Wolfman (editor)
Defenders I#31 (January, 1976) - Steve Gerber (writer), Sal Buscema (pencils), Jim Mooney (inks), Petra Goldberg (colors), Marv Wolfman (editor)
Iron Fist I#7 (September, 1976) - Chris Claremont (writer), John Byrne (pencils), Frank Chiaramonte (inks), Bonnie W. (colors), Archie Goodwin (editor)
Doctor Strange II#19 (October, 1976) - Marv Wolfman (writer), Alfredo Alcala (pencils and inks), Marv Wolfman (editor)
Marvel Team-Up#51 (November, 1976) - Bill Mantlo (writer), Sal Buscema (pencils), Mike Esposito (inks), Janice Cohen (colors), Archie Goodwin (editor)
The Incredible Hulk II#207 (January, 1977) - Len Wein (writer/editor), Sal Buscema (pencils), Joe Staton (inks), Glynis Wein (colors)
Doctor Strange II#23 (June, 1977) - Marv Wolfman (writer), Jim Starlin (pencils), Rudy Nebres (inks), Andy Yanchus (colors), Marv Wolfman (editor)
Defenders I#57 (January, 1978) - Chris Claremont & Gerry Conway (writers), George Tuska & Dave Cockrum (pencils), Dan Green (inks), Archie Goodwin (editor)
Doctor Strange II#27 (February, 1978) - Roger Stern (writer), Tom Sutton (pencils), Ernie Chan (inks), Irene Vartanoff (colors), Archie Goodwin (editor)
The Faltinian Gateway crossed by Doctor Strange and Fear-Eaters Ghost Rider II#29 (April, 1978) - Roger McKenzie (writer), Don Perlin (pencils), Jim Mooney (inks), George Roussos (colors), Archie Goodwin (editor)
Ghost Rider II#30 (June, 1978) - Roger McKenzie & Don Perlin (co-writers), Don Perlin (pencils), Jim Mooney (inks), M. Beveridge (colors), Jim Shooter (editor)
Doctor Strange II#31 (October, 1978) - Don McGregor (writer), Ricardo Villamonte (pencils), Tom F. Sutton (inks), Marie Severin (colors), Roger Stern (editor)
Doctor Strange II#33 (February, 1979) - Roger Stern & Ralph Macchio (writers), Tom Sutton (pencils), Rudy Nebres (inks), Jo Duffy (editor)
Doctor Strange II#34 (April, 1979) - Roger Stern & Ralph Macchio (writers), Tom Sutton (pencils), Rudy Nebres (inks), Jo Duffy (editor)
Defenders I#71 (May, 1979) - Ed Hannigan (writer), Herb Trimpe (pencils), Jack Abel (inks), Ben Sean (colors), Al Milgrom (editor)
Defenders I#75 (September, 1979) - Ed Hannigan (writer), Herb Trimpe (pencils), Mike Esposito (inks), Carl Gafford (colors), Al Milgrom (editor)
Doctor Strange II#38 (December, 1979) - Chris Claremont (writer), Gene Colan (pencils), Dan Green (inks), Jo Duffy & Al Milgrom (editors)
Doctor Strange Sorcerer Supreme#39 (March, 1992) - Jean-Marc Lofficier/Dann Thomas/Roy Thomas (writers), Geof Isherwood (pencils), James Sanders III (inks), George Roussos (colors), Michael Rockwitz (editor)

Doctor Strange II#40 (April, 1980) - Chris Claremont (writer), Gene Colan (pencils), Ricardo Villamonte & Dan Green (inks), Jo Duffy (editor)
Man-Thing II#4 (May, 1980) - Chris Claremont (writer), Don Perlin (pencils), Bob Wiacek (inks), Sean (colors), Jo Duffy (Denny O'Neil)
Doctor Strange II#42 (August, 1980) - Chris Claremont (writers), Gene Colan (pencils), Dan Green (inks), Ben Sean (colors), Mary Jo Duffy (editor)
Doctor Strange II#43 (October, 1980) - Chris Claremont (writers), Gene Colan (pencils), Dan Green (inks), Ben Sean (colors), Mary Jo Duffy (editor)
Doctor Strange II#44 (December, 1980) - Chris Claremont (writers), Gene Colan (pencils), Dan Green (inks), Bob Sharen (colors), Mary Jo Duffy (editor)
Defenders I#92 (February, 1981) - Jean Marc DeMatteis (writer),
Don Perlin (pencils), Pablo Marcos (inks), George Roussos (colors), Al Milgrom (colors)
Thor Annual#9 (1981) - Chris Claremont (writer), Luke McDonner (pencils), Vince Colletta (inks), Bonnie Wilford (colors), David Kraft & Chris Claremont (editors)
Doctor Strange II#48 (August, 1981)
Roger Stern (writer), Marshall Rogers (pencils), Terry Austin (inks), Bob Sharen (colors), Jo Duffy (editor)
Doctor Strange II#50 (December, 1981) - Roger Stern (writer), Marshall Rogers (pencils), Terry Austin (inks), Marshall Rogers (colors), Al Milgrom (editor)
Doctor Strange II#51 (February, 1982) - Roger Stern (writer), Marshall Rogers (pencils), Terry Austin (inks), Bob Sharen (colors), Al Milgrom (editor)
Marvel Fanfare I#6 (January, 1983) - Roger Stern (writer), Charles Vess (artist), Al Milgrom (editor)
Doctor Strange II#58 (April, 1983) - Roger Stern (writer), Dan Green (pencils), Terry Austin (inks), Bob Sharen (colors), Al Milgrom (editor)
Doctor Strange II#59 (June, 1983) - Roger Stern (writer), Dan Green (pencils), Terry Austin (inks), Bob Sharen (colors), Al Milgrom (editor)
Avengers I#241 (August, 1983) - Roger Stern (writer), Al Milgrom (breakdowns), Joe Sinnott & Andy Mushinsky (finishers), Christie Scheele (colors), Mark Gruenwald (editor)
Doctor Strange II#60 (August, 1983) - Roger Stern (writer), Dan Green (pencils), Terry Austin (inks), Bob Sharen (colors), Al Milgrom (editor)
Power Man and Iron Fist#100 (December, 1983) - Kurt Busiek (writer), Ernie Chan (pencils), Mike Mignola (inks), Christie Scheele (colors), Denny O'Neil (editor)
Doctor Strange II#65 (June, 1984) - Roger Stern (writer), Paul Smith (pencils and inks), Bob Sharen (colors), Carl Potts (editor)
Doctor Strange II#68 (December, 1984) - Roger Stern (writer), Paul Smith (pencils), Terry Austin (inks), Bob Sharen (colors), Carl Potts (editor)
Doctor Strange II#69 (February, 1985) - Roger Stern (writer), Bret Blevins (pencils), Terry Austin (inks), Bob Sharen (colors), Carl Potts (editor)
Doctor Strange II#76 (April, 1986) - Peter Gillis (writer), Mark Badger &
Chris Warner (pencils), Randy Emberlin (inks), Bob Sharen (colors), Carl Potts (editor)
Doctor Strange II#77 (June, 1986) - Peter Gillis (writer), Chris Warner (pencils), Randy Emberlin (inks), Bob Sharen (colors), Carl Potts (editor)
Doctor Strange II#79 (October, 1986) - Peter B. Gillis (writer), Chris Warner (pencils), Randy Emberlin (inks), Bob Sharen (colors)
Strange Tales II#2/2 (May, 1987) - Peter Gillis (writer), Chris Warner (pencils), Randy Emberlin (inks), Bob Sharen (colors), Carl Potts (editor)
Doctor Strange Sorcerer Supreme#5 (July, 1989) - Dann & Roy Thomas (writers),
Jackson Guice (pencils), José Marzan Jr. (inks), Bob Sharen (colors), Ralph Macchio (editor)
Doctor Strange Sorcerer Supreme#8/1 (December, 1989) - Dann Thomas/Roy Thomas (writers), Jackson Guice (pencils), José Marzan Jr. (inks), Christie Scheele (colors), Ralph Macchio (editor)
Doctor Strange & Doom: Triumph and Torment (1989) - Roger Stern (writer), Mike Mignola (pencils), Mark Badger (inks and colors), Ralph Macchio (editor)
Alpha Flight I#86 (June, 1990) - James D. Hudnall (writer), Mark Bagley (pencils), Mike Manley (inks), Bob Sharen (colors), Danny Fingeroth (editor)
Doctor Strange Sorcerer Supreme#18 (June, 1990) - Dann & Roy Thomas (writers), Jackson Guice (pencils), Tony DeZuniga (inks), Bob Sharen (colors), Ralph Macchio (editor)
Doctor Strange Sorcerer Supreme#23/1 (November, 1990) - Dann Thomas/Roy Thomas (writers), Jackson Guice (pencils), Mark McKenna (inks), George Roussos (colors), Ralph Macchio (editor)
Ghost Rider III#12 (April 1991) - Howard Mackie (writer), Javier Saltares (pencils), Mark Texeira & Jimmy Palmiotti (inks), Greg Wright (colors), Bobbie Chase (editor)
Doctor Strange Sorcerer Supreme#28 (April, 1991) - Dann Thomas/Roy Thomas (writers), Chris Marrinan (pencils), Mark McKenna (inks), George Roussos (colors), Ralph Macchio (editor)
Doctor Strange Sorcerer Supreme#29 (May, 1991) - Dann Thomas/Roy Thomas (writers), Chris Marrinan (pencils), Mark McKenna (inks), George Roussos (
colors), Ralph Macchio (editor)
Doctor Strange Sorcerer Supreme#30 (June, 1991) - Dann Thomas/Roy Thomas (writers), Chris Marrinan (pencils), Mark McKenna (inks), George Roussos (
colors), Ralph Macchio (editor)
Doctor Strange Sorcerer Supreme#35 (November, 1991) - Dann Thomas/Roy Thomas (writers), Dan Lowlis (pencils), Sam de la Rosa & Don Hudson (inks), Michael Rockwitz (editor)

Doctor Strange Sorcerer Supreme#39 (March, 1992) - Jean-Marc Lofficier/Dann Thomas/Roy Thomas (writers), Geof Isherwood (pencils), James Sanders III (inks), George Roussos (colors), Michael Rockwitz (editor)
Doctor Strange Sorcerer Supreme#40 (April, 1992) - Jean-Marc Lofficier/Dann Thomas/Roy Thomas (writers), Geof Isherwood (pencils), James Sanders III (inks), George Roussos (colors), Michael Rockwitz (editor)
Doctor Strange Sorcerer Supreme#43 (July, 1992) - Roy Thomas (writer), Geof Isherwood (pencils and inks), George Roussos (colors), Mike Rockwitz (editor)
Doctor Strange Sorcerer Supreme Annual#2 (Summer, 1992) - Roy Thomas (writer), M.C. Wyman (pencils), Roger Cruz (inks), Kevin Tinsley (colors), Mike Rockwitz (editor)
Doctor Strange Sorcerer Supreme#48 (December, 1992) - Len Kaminski (writer), Geof Isherwood (pencils), Bob Petrecca, Barnett & Don Hudson (inks), Mike Rockwitz (editor)
Marvel Super Heroes III#12/1 (January, 1993) - Roy Thomas & J.M. Lofficier (script), Stuart Hopen (plot), Brian Postman (pencils), Armando Gil (inks), Renée Witterstaetter (colors), Rob Tokar (editor)
Marvel Comics Presents#133 (July, 1993) - Dan Slott (writer), Steve Lightle (pencils and iks), Steve & Marianne Lightle (colors), Terry Kavanagh & Mark Powers (editors)
Marvel Team-Up II#8 (April, 1998) -
Tom Peyer (plot), Glenn Herdling (script), Joshua Hood (pencils), Richard Perrotta (inks), Tom Smith (colors), Tom Brevoort & Glenn Greenberg (editors)
Defenders II#5 (July, 2001) - Kurt Busiek & Erik Larsen (writers), Erik Larsen (pencils), Sal Buscema (inks), Color Arts & Greg Wright (colors), Tom Brevoort (editor)
Incredible Hulk I#82 (August, 2005) - Peter David (writer), Jae Lee (pencils and inks), June Cheung (colors), Tom Breevort (editor)
Marvel Adventure Hulk#8 (April, 2008) - Paul Benjamin (writer), David Nakayama (pencils), Gary Martin (inks), Michelle J. Madsen-Stewart (colors)
Marvel Adventures Super Heroes#9 (May, 2009) - Paul Tobin (writer), Jacopo Camagni (pencils and inks), Christopher Sotomayor (colors), Nathan Cosby (editor)
X-Factor I#206 (August, 2010) - Peter David (writer), Valentine De Landro (pencils), Pat Davidson (inks), Jeromy Cox (colors), Jody LeHeup (editor)
X-Factor I#232 (April, 2012) - Peter David (writer), Emanuela Lupacchino (pencils), Guillermo Ortego (inks), Matt Milla (colors), Daniel Ketchum (editor)
Fantastic Four Annual II#33 (July, 2012) - Alan Davis (writer and pencils), Mark Farmer (inks), Javier Rodriguez (colors), Tom Breevort (editor)
Mighty Avengers II#13 (October, 2014) - Al Ewing (pencils), Salvador Larroca (pencils and inks), Matt Milla (colors), Tom Brevoort & Wil Moss (editors)
Mighty Avengers II#14 (November, 2014) - Al Ewing (pencils), Salvador Larroca (pencils and inks), Matt Milla (colors), Tom Brevoort & Wil Moss (editors)
S.H.I.E.L.D. III#3 (April, 2015) -
Mark Waid (writer), Alan Davis(pencils), Mark Farmer (inks), Matthew Wilson (colors) Tom Brevoort & Elizabeth Pyle (editors)
S.H.I.E.L.D. III#5 (June, 2015) -
Mark Waid (writer), Michael Choi (pencils, inks and colors), Rachelle Rosenberg (colros), Tom Brevoort (editor)
S.H.I.E.L.D. III#6 (July, 2015) - Mark Waid (writer), Paul Renaud (pencils and inks), Romulo Fajardo (colors), Tom Breevort (editor)
Doctor Strange IV#10 (October, 2016) - Jason Aaron (writer), Chris Bachalo (pencils), Wayne Faucher / John Livesay / Jaime Mendoza / Kevin Nowlan / Victor Olazaba / Tim Townsend / Al Vey (inks), Chris Backalo / Rain Beredo (colors), Nick Lowe (editor)
Avengers VII#8 (August, 2017) - Mark Waid / Jeremy Whitley (writers), Philip Noto (pencils, inks and colors), Ed-Tom Brevoort
Doctor Strange IV#21 (August, 2017) - Jason Aaron (writer), Chris Bachalo / Kevin Nowlan (pencils), John Livesay / Jaime Mendoza / Kevin Nowlan / Victor Olazaba / Tim Townsend / Al Vey (inks), Chris Backalo (colors), Nick Lowe (editor) 
Doom burning some AIM soldiers
Doctor Strange I#386 (April, 2018) - Donny Cates (writer), Niko Henrichon (pencils and inks), Laurent Grossat / Niko Henrichon (colors), Nick Lowe (editor)
Marvel Super Hero Adventures: Captain Marvel - Frost Giants Among Us!#1 (February, 2019) - Joe Caramagna (writer), Mario del Pennino (pencils and inks), Jim Campbell (colors), Devin Lewis (editor)

Doctor Strange the Best Defense#1 (February, 2019) - Gerry Duggan (writer), Greg Smallwood (pencils and inks), Greg Smallwood (colors), Tom Brevoort (editor)
Doctor Doom#4 (March, 2020) - Christopher Cantwell (writer), Salvador Larroca (pencils and inks), Guru-eFX (colors), Tom Breevort (editor)
Savage Avengers#9 (March, 2020) - Gerry Duggan (writer), Patrick Zircher (pencils and inks), Java Tartaglia (colors), Tom Breevort (editor)
Ghost Rider IX#6=Ghost Rider II#242 (May, 2020) - Ed Brisson (writer), Juan Frigeri (artist), Jason Keith & Dono Sanchez-Almara (colors), Chris Robinson (editor)
Black Cat I#3 (April, 2021) - Jed MacKay (writer), Carlos F. Villa (pencils and inks), Brian Reber (colors), Nick Lowe (editor)
Last Annihilation: Wiccan & Hulkling (? 2021) - Anthony Oliveira (writer), Jan Bazaldúa (pencils and inks), Rachelle Rosenberg (colors), Darren Shan (editor)
Savage Avengers#23 (October, 2021) - Gerry Duggan (writer), Patrick Zircher (pencils and inks), Java Tartaglia (colors), Tom Breevort (editor)
Devil's Reign: Superior Four#2 (February, 2022) - Zack Thompson (writer), Davide Tinto (pencils and inks), Matt Milla (colors), Annalise Bissa (editor)

First Posted: 03/29/2022
Last updated: 03/29/2022

Any Additions/Corrections? please let me know.

Non-Marvel Copyright info
All other characters mentioned or pictured are ™  and © 1941-2099 Marvel Characters, Inc. All Rights Reserved. If you like this stuff, you should check out the real thing!
Please visit The Marvel Official Site at:

Special Thanks to for hosting the Appendix, Master List, etc.!

Back to Items