Real Name: Unrevealed (most likely Emma Frost)
Identity/Class: Alternate reality (Earth-652975) human mutant
Group Membership: Brotherhood of Mutant Terrorists (Blob, Juggernaut, Magneto, Pyro, Toad)
Affiliations: Living Monolith, Mystique, Reavers, Sentinels, Wendigo
Enemies: Colonel Chaffee, Lockheed, Kitty Pryde, X-Men (Colossus, Cyclops, Dazzler, Nightcrawler, Professor X, Storm, Wolverine)
Known Relatives: None
Base of Operations: Island M;
formerly Asteroid M
First Appearance: Pryde of the X-Men cartoon special (September 16, 1989)
Powers/Abilities: The White Queen is a mutant with powerful telepathic abilities including mind-control and has the ability to generate psychic thunderbolt which can disrupt electric systems. Unlike other alternate versions of the White Queen she's able to fly.
Weight: 144 lbs. (by approximation)
(Pryde of the X-Men cartoon special - BTS) - The White Queen was one of several criminal mutants who joined Magneto's Brotherhood of Mutant Terrorists, following the mutant supremacist on his crusade against humankind. Magneto and his Brotherhood operated from his space station, Asteroid M.
(Pryde of the X-Men cartoon special - BTS) - Learning their leader was captured and taken to a maximum security prison the White Queen set out to rescue.
(Pryde of the X-Men cartoon special) - The White Queen approached the military convoy that was on its way to the maximum security prison and used her telepathic abilities to make them believe the highway was turning into quicksand forcing the men to flee. She then formed a bolt of psychic energy to disrupt Magneto's prison, allowing him to escape. With Magneto freed the White Queen returned to Asteroid M.
(Pryde of the X-Men cartoon special - BTS) - When Magneto learned that the comet Scorpio would pass by Earth he planned to let it impact Earth to wipe out humankind, leaving mutants to rule the planet. To do so Magneto stole the X-Men's mutant-power circuit of Cerebro to change the comet's course.
(Pryde of the X-Men cartoon special) - In the presence of his Brotherhood, Magneto used the circuit to successfully changing the comet Scorpio's course. Soon the X-Men breached Asteroid M to stop Magneto's plans, after which he ordered the Brotherhood of Mutant Terrorists to stop the X-Men. During the battle the White Queen fought the X-Men's leader Cyclops leaving Nightcrawler to face Magneto. With Kitty Pryde's help, Nightcrawler was able to stop Magneto and steer the comet away from Earth. The White Queen and the Brotherhood fled after which Asteroid M broke apart due to the comet's vicinity.
(X-Men Arcade Game - BTS) - The White Queen and the Brotherhood of Mutant Terrorists once again aided Magneto in another attempt to destroy the world. His actions, however, soon attracted the attention of the X-Men who set out to stop the madman and his Brotherhood.
(X-Men Arcade Game) - Making their way to Island M, the X-Men faced seemingly endless waves of enemies, including Sentinels, the white-haired Wendigo and Nimrod after which the X-Men made their way even deeper into Magneto's Island M complex where the White Queen awaited the heroes. Best as she tried the White Queen was defeated by the X-Men who continued their search for Magneto which eventually led them to the rebuilt Asteroid M. The X-Men successfully stopped Magneto.
Comments: Created by Larry Parr and Marvel Productions (see Appearances list for full list of artists involved).
The White Queen was voiced by Susan Silo.
Pryde of the X-Men was Marvel's first and failed attempt at creating an actual X-Men animation series. The project started in 1987 with Marvel Productions President Margaret Loesch deciding to invest $300,000 in a pilot episode she could pitch to TV executives in hopes of convincing them there was merit in an X-Men cartoon series. The result was Pryde of the X-Men, which failed to get picked up by any of the networks at the time. In their book X-Men the art and making of the animated series writers Eric and Julia Lewald blame this commercial flop on too many corporate "cooks" spoiling the proverbial broth with notes and suggestions the creative team had to incorporate. They list examples like: "Crocodile Dundee is popular - let's make Wolverine Australian!" "Let's put twenty extra Marvel characters in it so we can sell toys!". As a result, Pryde of the X-Men didn't work, both as a story and a showcase for a series despite having faithful character design and sharp animation. In 1992, Margaret Loesch, now head of children's programming at FOX, pitched the idea for X-Men again along with members of the original creative team. The result was X-Men: The Animated Series which went on for five seasons and delivered definite proof that the X-Men would work as an animated series.
The White Queen's real name was presumed to be the same as her Earth-616 counterpart. Her height was revealed on the Pryde of the X-Men character model sheets, which shows all of the characters.
The Pryde of the X-Men was adapted into a comic book in December 1990, using stills from the cartoon, called the X-Men Animation Special GN (adapted by Danny Fingeroth and edited by Bob Budiansky). Quite a bit of dialogue was altered in this special, including the name of the Brotherhood calling them the Brotherhood of Evil Mutants instead of Brotherhood of Mutant Terrorist in the cartoon. While some dialogue is different, the overall story and plot are exactly the same.
Pryde of the X-Men takes place on Earth-652975 and their storyline continued in the X-Men Arcade Game. Although its the only example we know of from any Marvel animated series we've seen this same principle applied between movies and games. For example Ang Lee's 2003 Hulk movie and game.
Profile by MarvellousLuke
The White Queen should not be confused with:
images: (without ads)
Pryde of the X-Men cartoon special, White Queen model sheet (main image)
Pryde of the X-Men cartoon special (closeup)
Pryde of the X-Men cartoon special (freeing Magneto)
X-Men Arcade Game (facing the X-Men)
Pryde of the X-Men cartoon special (September 16, 1989) - Larry Parr (writer, story editor), Russ Heath, Carol Lundberg (models), E.R. Cruz (background layouts), Will Meugniot, Larry Houston, Rick Hoberg (story editors, storyboard editors), Neal Warner, Rudy Cataldi, Tom Ray, Eileen Dunn, Charlie Downs, Margaret Nichols, Stan Phillips (animation directors)
X-Men Arcade Game (1992) - K. Hattori, Captain Oe (visual design), Y. Asano (design works), Lee (chief producer, director)
First Posted: 12/22/2020
Last Updated: 12/22/2020
Any Additions/Corrections? please let me know.
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