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BROTHERHOOD OF MUTANT TERRORISTS
Earth-652975

Membership: Blob, Magneto, Juggernaut, Pyro, Toad, White Queen

Purpose: To destroy humankind

Affiliations: Living Monolith, Mystique, Nimrod, Reavers, Sentinels, Wendigo;
formerly Lockheed

Enemies: Colonel Chaffee, Lockheed, Kitty Pryde, unidentified human family, X-Men (Colossus, Cyclops, Dazzler, Nightcrawler, Professor X, Storm, Wolverine)

Base of Operations: Asteroid M;
   formerly Island M

First Appearance: Pryde of the X-Men cartoon special (September 16, 1989)

History:
(Pryde of the X-Men cartoon special - BTS) - Mutant supremacist Magneto formed the Brotherhood of Mutant Terrorists, soon attracting other mutant criminals that joined his cause, among them were the immovable Blob, the unstoppable Juggernaut, the fire-manipulating Pyro, the dim-witted Toad and the psychic White Queen. Magneto and his Brotherhood operated from his space station, Asteroid M.

(Pryde of the X-Men cartoon special - BTS) - Magneto was apprehended and taken into custody by the US Army and planned to be imprisoned in a maximum security prison. Learning of this, the White Queen of his Brotherhood set out to rescue him.

(Pryde of the X-Men cartoon special) - The US army kept Magneto trapped within a moving truck in a special force field to hold the mutant while the military convoy was on its way to the prison. Magneto's imprisonment was overseen by Colonel Chaffee who saw the terrorist is just another "stinking" mutant, believing he didn't deserve to live on the same planet as normal humans. However, within moments the White Queen approached the military convoy and used her telepathic abilities to make them believe the highway was turning into quicksand forcing the men to flee. She then formed a bolt of psychic energy to disrupt Magneto's prison, allowing him to escape. Freed, Magneto returned to Asteroid M.

(Pryde of the X-Men cartoon special (fb) - BTS) - When Magneto learned that the comet Scorpio would pass by Earth he planned to let it impact Earth to wipe out humankind, leaving mutants to rule the planet. To do so Magneto planned to steal the X-Men's mutant-power circuit of Cerebro with whom he could change the comet's course. Magneto sent Blob and Pyro to retrieve the comet's coordinates from a space satellite to lure the X-Men away from their mansion.

(Pryde of the X-Men cartoon special) - With his plan set in motion, Magneto and Juggernaut hid near the X-Men's mansion and watched the team leave in the Blackbird after which the duo stormed the mansion. Magneto and Juggernaut came eye to eye with the X-Men's leader, the telepathic Professor X and his protégé Kitty Pryde, a young girl who'd only just discovered her mutant-phasing abilities. While Juggernaut dealt with Xavier, Magneto hunted Pryde who tried keeping the mutant-power circuit save. Magneto easily dealt with Pryde and acquired the circuit after which the duo retreated to Asteroid M.

   Meanwhile, Pyro and Blob arrived at the deep-space observatory, Pyro used his control over fire to create a large net to trap the observatory's scientist and his family while retrieving the coordinates of the comet. But just as Pyro finished downloading the coordinates they were met by the full force of the X-Men, having come to deal with them. However, Pyro easily created a large wall of fire which allowed Blob and himself to flee and return to Asteroid M.

   In the presence of his Brotherhood, Magneto used the circuit to successfully change the comet Scorpio's course. Soon the X-Men breached Asteroid M to stop Magneto's plans, after which he ordered the Brotherhood of Mutant Terrorists to stop the X-Men. During the battle Pyro fought Dazzler, Toad jumped Wolverine, Colossus countered Juggernaut, Cyclops fought the White Queen leaving Nightcrawler to face Blob but easily teleported the mutant leading him to Magneto. Seeing the blue X-Man, Magneto reminded him the comet would hit Earth in 3 minutes. But just as Magneto attacked Nightcrawler, Kitty Pryde appeared holding the terrorist off long enough for Nightcrawler to hold on to the power circuit to steer the comet away from Earth. Realizing he was defeated, Magneto fled after which Asteroid M broke apart due to the comet's vicinity.

(X-Men Arcade Game) - When Magneto had appeared again, he wielded an army of magnetically-controlled Sentinels with whom he once again aimed to destroy the world. Professor X sent Cyclops and the X-Men to stop Magneto from destroying the city while he and Kitty Pryde stayed behind, unbeknownst to them Magneto actually wanted to lure the X-Men away from the school so he could abduct Xavier and Pryde.

(X-Men Arcade Game) - Arriving in the city, the X-Men faced off against Magneto's forces, including Sentinels, Pyro and a mace wielding Blob. Having defeated them, the X-Men received a telepathic warning from Xavier that he and Pryde had been abducted by Magneto and had retreated to Island M, his ocean-based headquarters.

(X-Men Arcade Game) - Making their way to Island M, the X-Men faced seemingly endless waves of enemies, including Sentinels, alligator-men, mutated flower creatures, toxic hornets, sand creatures and even the white-haired Wendigo guarding the entrance to Magneto's base. In the underground passageway the X-Men faced off against Nimrod after which they successfully rescued Kitty Pryde who urged them to rescue the Professor as well. Now making their way even deeper into Magneto's Island M complex, the X-Men were opposed by the White Queen, the Reavers and the unstoppable Juggernaut after which "Professor X" appeared ordering them to follow him to Magneto. Unaware he was impersonated by mutant shapeshifter Mystique, the X-Men followed him only to be dropped near the lava-core of the island. There the X-Men made their way through chambers with Egyptian markings which led them to face the Living Monolith. Upon defeating him the X-Men received a telepathic message from the real Xavier, informing them Magneto had taken him to his asteroid base, Asteroid M, from where he would attack Earth.

(X-Men Arcade Game) - Following Xavier's orders, the X-Men followed a giant Sentinel into space to locate Asteroid M. The X-Men once more engaged Magneto's gauntlet of villains, having defeated Mystique the X-Men freed the real Professor X after which they finally faced off against Magneto himself. The X-Men returned to Earth victorious just as Asteroid M was destroyed, always vigilant should Magneto and his evil mutants return to threaten mankind again.

Comments: Created by Larry Parr and Marvel Productions (see Appearances list for full list of artists involved).

Pryde of the X-Men was Marvel's first and failed attempt at creating an actual X-Men animation series. The project started in 1987 with Marvel Productions President Margaret Loesch deciding to invest $300,000 in a pilot episode she could pitch to TV executives in hopes of convincing them there was merit in an X-Men cartoon series. The result was Pryde of the X-Men, which failed to get picked up by any of the networks at the time. In their book X-Men the art and making of the animated series writers Eric and Julia Lewald blame this commercial flop on too many corporate "cooks" spoiling the proverbial broth with notes and suggestions the creative team had to incorporate. They list examples like: "Crocodile Dundee is popular - let's make Wolverine Australian!" "Let's put twenty extra Marvel characters in it so we can sell toys!". As a result, Pryde of the X-Men didn't work, both as a story and a showcase for a series despite having faithful character design and sharp animation. In 1992, Margaret Loesch, now head of children's programming at FOX, pitched the idea for X-Men again along with members of the original creative team. The result was X-Men: The Animated Series which went on for five seasons and delivered definite proof that the X-Men would work as an animated series.

The Pryde of the X-Men was adapted into a comic book in December 1990, using stills from the cartoon, called the X-Men Animation Special GN (adapted by Danny Fingeroth and edited by Bob Budiansky). Quite a bit of dialogue was altered in this special, including the name of the Brotherhood calling them the Brotherhood of Evil Mutants instead of Brotherhood of Mutant Terrorists in the cartoon. While some dialogue is different, the overall story and plot are exactly the same.

Pryde of the X-Men takes place on Earth-652975 and their storyline continued in the X-Men Arcade Game. Although its the only example we know of from any Marvel animated series we've seen this same principle applied between movies and games. For example Ang Lee's 2003 Hulk movie and game.

Profile by MarvellousLuke

CLARIFICATIONS:
the Brotherhood of Mutant Terrorists have no known connections to


human family

A regular human family who lived at the deep-space observatory that was attacked by the Brotherhood of Mutant Terrorists who sought to retrieve the coordinates to the Scorpio comet. They were rescued by the X-Men who forced the Blob and Pyro to flee.

--Pryde of the X-Men cartoon special








Asteroid M

Asteroid M was Magneto's base of operations located in Earth's orbit. The X-Men invaded Asteroid M to stop Magneto from forcing the comet Scorpio to collide with Earth. Successfully defeating the madmen, Asteroid M seemingly broke apart due to the comet's vicinity.

   Asteroid M, however, remained intact and was later used again as a base for Magneto and the Brotherhood of Mutant Terrorists. However, when they were once again defeated by the X-Men the asteroid exploded.

--Pryde of the X-Men cartoon special (X-Men Arcade Game






Island M

Island M was Magneto's ocean-based headquarters in the Atlantic (presumably in the Bermuda Triangle). The vast island housed several mutated creatures including alligator-men, mutated flower creatures, toxic hornets, sand creatures, flying robots and even the white-haired Wendigo. A large underground passageway and near the lava-core of the island were chambers with Egyptian markings, home of the Living Monolith.

   Island M was invaded by the X-Men looking to rescue Kitty Pryde and Professor X from Magneto and his Brotherhood. Upon rescuing Pryde from Nimrod in the catacombs of Island M they left after learning Xavier was kept on Asteroid M.

--X-Men Arcade Game





Alligator-men

A large group of mutated alligator-men lived on Island M, Magneto's ocean-based headquarters in the Atlantic. Some of these alligator-men were seen breathing fire. The alligator-men were easily defeated when the X-Men invaded Island M looking to rescue Kitty Pryde and Professor X from Magneto and his Brotherhood.

--X-Men Arcade Game








mutated flower creatures

A group of three mutated flower creatures lived on Island M, Magneto's ocean-based headquarters in the Atlantic. These flower creatures had human-like lips. The mutated flower creatures were easily defeated when the X-Men invaded Island M looking to rescue Kitty Pryde and Professor X from Magneto and his Brotherhood.

--X-Men Arcade Game








toxic hornet

At least one giant toxic hornet was seen living on Island M, Magneto's ocean-based headquarters in the Atlantic. The giant toxic hornet could unleash a swarm of smaller but still very large hornets. The toxic hornets were easily defeated when the X-Men invaded Island M looking to rescue Kitty Pryde and Professor X from Magneto and his Brotherhood.

--X-Men Arcade Game








sand creatures

A group of sand creatures lived on Island M, Magneto's ocean-based headquarters in the Atlantic. These sand creatures had razor-sharp claws and could spit a bright blue substance. The sand creatures were easily defeated when the X-Men invaded Island M looking to rescue Kitty Pryde and Professor X from Magneto and his Brotherhood.

--X-Men Arcade Game








flying robots

At least one giant flying robot was seen on Island M, Magneto's ocean-based headquarters in the Atlantic. The giant flying robot could unleash a swarm of smaller but still very large flying robots. The flying robot and it's offspring were easily defeated when the X-Men invaded Island M looking to rescue Kitty Pryde and Professor X from Magneto and his Brotherhood.

--X-Men Arcade Game

Note: These flying robots are modeled after Lockheed, the dragon-like beast who previously lived on Asteroid M.






Living Monolith(s)

The Living Monolith lived near Island M's lava-core in chambers with Egyptian markings. The Living Monolith and similar looking sentries fought the X-Men when they attacked Island M.

--X-Men Arcade Game




Mystique

Mystique was a mutant shapeshifter with the ability to change her appearance, she joined Magneto's cause to destroy humankind. When Magneto kidnapped both Kitty Pryde and Professor X, Mystique posed as Professor X to lure the X-Men to Island M, Magneto's ocean-based headquarters in the Atlantic. After the X-Men faced seemingly endless waves of enemies, Mystique finally revealed her true identity and caused the heroes to fall down a deep pit sending them near Island M's lava-core to face the Living Monolith and other enemies. Mystique then made her way to Asteroid M where she posed as Magneto when the X-Men invaded the base. Mystique, however, was defeated in combat which allowed the X-Men to free Professor X and finally face the real Magneto.

--X-Men Arcade Game






Nimrod

Nimrod was a powerful super-computer in the shape of a giant futuristic Sentinel robot. Nimrod was employed by Magneto to guard Kitty Pryde's prison on Island M. Nimrod faced and was subsequently defeated when the X-Men invaded Island M looking to rescue Kitty Pryde and Professor X from Magneto and his Brotherhood. Nimrod later appeared on Asteroid M where it was defeated again.

--X-Men Arcade Game

Note: This is, of course, Master Mold but the character was called Nimrod in-game.






Reavers

The Reavers were a group of cybernetically-enhanced humans who joined Magneto in his cause to destroy humankind. The Reavers were seen on both Island M and Asteroid M facing the X-Men.

--X-Men Arcade Game

Note: The Reavers are of course just different versions of Bonebreaker.




Sentinels

Magneto commanded a large army of Sentinels in a variety of color combinations. The Sentinels were used to attack the city to attract the attention of the X-Men. The machines were subsequently seen on both Island M and Asteroid M facing the X-Men.

--X-Men Arcade Game





Sentinels (other model)

Another model of Sentinel used by Magneto to attack the city to attract the attention of the X-Men. The machines were subsequently seen on both Island M and Asteroid M facing the X-Men.

--X-Men Arcade Game

Note: These are, of course, Mandroid armors but were called Sentinels in-game.






Wendigo

The mythical beast Wendigo lived on Island M, Magneto's ocean-based headquarters in the Atlantic where it guarded the entrance to Magneto's base. Wendigo faced and was subsequently defeated when the X-Men invaded Island M looking to rescue Kitty Pryde and Professor X from Magneto and his Brotherhood. Wendigo later appeared on Asteroid M where he was defeated again.

--X-Men Arcade Game







images: (without ads)
Pryde of the X-Men cartoon special (main image) Pryde of the X-Men cartoon special (Magneto and Juggernaut attacking Xaviers)
Pryde of the X-Men cartoon special (Kitty Pryde fighting Magneto)
X-Men Arcade Game (Arcade)
Pryde of the X-Men cartoon special (Asteroid M)
X-Men Arcade Game (Island M)
X-Men Arcade Game (alligator-men, mutated flower creatures, toxic hornet, sand creatures, flying robots)
X-Men Arcade Game (Living Monolith, Mystique, Nimrod, Reavers, Sentinels, Wendigo)
Pryde of the X-Men cartoon special (human family)


Appearances:
Pryde of the X-Men cartoon special (September 16, 1989) - Larry Parr (writer, story editor), Russ Heath, Carol Lundberg (models), E.R. Cruz (background layouts), Will Meugniot, Larry Houston, Rick Hoberg (story editors, storyboard editors), Neal Warner, Rudy Cataldi, Tom Ray, Eileen Dunn, Charlie Downs, Margaret Nichols, Stan Phillips (animation directors)
X-Men Arcade Game (1992) - K. Hattori, Captain Oe (visual design), Y. Asano (design works), Lee (chief producer, director)


Last updated: 05/28/17.

Any Additions/Corrections? please let me know.

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