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PYRO
Earth-652975

Real Name: Unrevealed (most likely St. John Allerdyce)

Identity/Class: Alternate reality (Earth-652975) human mutant

Occupation: Terrorist

Group Membership: Brotherhood of Mutant Terrorists (Blob, Juggernaut, Magneto, Toad, White Queen)

Affiliations: Living Monolith, Mystique, Reavers, Sentinels, Wendigo

Enemies: Unidentified human family, Lockheed, Kitty Pryde, X-Men (Colossus, Cyclops, Dazzler, Nightcrawler, Professor X, Storm, Wolverine)

Known Relatives: None

Aliases: None

Base of Operations: Asteroid M

First Appearance: Pryde of the X-Men cartoon special (September 16, 1989)

Powers/Abilities: Pyro is a mutant with the ability to control fire, not create the fire itself. He wears a specially insulated costume with a built-in flamethrower.

Height: 5'10"
Weight: 150 lbs. (by approximation)
Eyes: Unrevealed, most likely blue like his Earth-616 counterpart
Hair: Blonde

History:
(Pryde of the X-Men cartoon special - BTS) - Pyro was one of several criminal mutants who joined Magneto's Brotherhood of Mutant Terrorists, following the mutant supremacist on his crusade against humankind. Magneto and his Brotherhood operated from his space station, Asteroid M.

(Pryde of the X-Men cartoon special - BTS) - When Magneto learned that the comet Scorpio would pass by Earth he planned to let it impact Earth to wipe out humankind, leaving mutants to rule the planet. Magneto sent Pyro and Blob to a deep-space observatory to retrieve the comet's coordinates while also using them to distract the X-Men to steal the X-Men's mutant-power circuit of Cerebro to change the comet's course.

(Pryde of the X-Men cartoon special) - Having arrived at the deep-space observatory, Pyro used his control over fire to create a large net to trap the observatory's scientist and his family while retrieving the coordinates of the comet. But just as Pyro finished downloading the coordinates they were met by the full force of the X-Men, having come to deal with them. However, Pyro easily created a large wall of fire which allowed Blob and himself to flee away and return to Asteroid M.

(Pryde of the X-Men cartoon special) - In the presence of his Brotherhood, Magneto used the circuit to successfully changing the comet Scorpio's course. Soon the X-Men breached Asteroid M to stop Magneto's plans, after which he ordered the Brotherhood of Mutant Terrorists to stop the X-Men. During the battle Pyro fought Dazzler leaving Nightcrawler to face Magneto. With Kitty Pryde's help, Nightcrawler was able to stop Magneto and steer the comet away from Earth. Pyro and the Brotherhood fled after which Asteroid M broke apart due to the comet's vicinity.

(X-Men Arcade Game - BTS) - Pyro and the Brotherhood of Mutant Terrorists once again aided Magneto in another attempt to destroy the world. His actions, however, soon attracted the attention of the X-Men who set out to stop the madman and his Brotherhood.

(X-Men Arcade Game) - Arriving in the city, the X-Men faced off against Magneto's forces, including Sentinels, Pyro and a mace wielding Blob. Having defeated Pyro and Blob, the X-Men received a telepathic warning from Xavier that he and Pryde had been abducted by Magneto and had retreated to Island M, his ocean-based headquarters. Pyro wasn't seen on Island M or Asteroid M where the X-Men eventually defeated Magneto.

Comments: Created by Larry Parr and Marvel Productions (see Appearances list for full list of artists involved).

Pyro was voiced by Pat Fraley.

Pryde of the X-Men was Marvel's first and failed attempt at creating an actual X-Men animation series. The project started in 1987 with Marvel Productions President Margaret Loesch deciding to invest $300,000 in a pilot episode she could pitch to TV executives in hopes of convincing them there was merit in an X-Men cartoon series. The result was Pryde of the X-Men, which failed to get picked up by any of the networks at the time. In their book X-Men the art and making of the animated series writers Eric and Julia Lewald blame this commercial flop on too many corporate "cooks" spoiling the proverbial broth with notes and suggestions the creative team had to incorporate. They list examples like: "Crocodile Dundee is popular - let's make Wolverine Australian!" "Let's put twenty extra Marvel characters in it so we can sell toys!". As a result, Pryde of the X-Men didn't work, both as a story and a showcase for a series despite having faithful character design and sharp animation. In 1992, Margaret Loesch, now head of children's programming at FOX, pitched the idea for X-Men again along with members of the original creative team. The result was X-Men: The Animated Series which went on for five seasons and delivered definite proof that the X-Men would work as an animated series.

Pyro's real name was presumed to be the same as his Earth-616 counterpart. His height was revealed on the Pryde of the X-Men character model sheets, which shows all of the characters.

The Pryde of the X-Men was adapted into a comic book in December 1990, using stills from the cartoon, called the X-Men Animation Special GN (adapted by Danny Fingeroth and edited by Bob Budiansky). Quite a bit of dialogue was altered in this special, including the name of the Brotherhood calling them the Brotherhood of Evil Mutants instead of Brotherhood of Mutant Terrorist in the cartoon. While some dialogue is different, the overall story and plot are exactly the same.

Pryde of the X-Men takes place on Earth-652975 and their storyline continued in the X-Men Arcade Game. Although its the only example we know of from any Marvel animated series we've seen this same principle applied between movies and games. For example Ang Lee's 2003 Hulk movie and game.

Profile by MarvellousLuke

CLARIFICATIONS:
Pyro should not be confused with:


images: (without ads)
Pryde of the X-Men cartoon special, Pyro model sheet (main image)
Pryde of the X-Men cartoon special (closeup)
Pryde of the X-Men cartoon special (working alongside Blob)
X-Men Arcade Game (facing the X-Men)


Appearances:
Pryde of the X-Men cartoon special (September 16, 1989) - Larry Parr (writer, story editor), Russ Heath, Carol Lundberg (models), E.R. Cruz (background layouts), Will Meugniot, Larry Houston, Rick Hoberg (story editors, storyboard editors), Neal Warner, Rudy Cataldi, Tom Ray, Eileen Dunn, Charlie Downs, Margaret Nichols, Stan Phillips (animation directors)
X-Men Arcade Game (1992) - K. Hattori, Captain Oe (visual design), Y. Asano (design works), Lee (chief producer, director)


First Posted: 12/22/2020
Last Updated: 12/22/2020

Any Additions/Corrections? please let me know.

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