"HORSEMEN
OF APOCALYPSE"
Earth-205117
Membership: Shadow
of Death, Specter
of Pestilence, Waraxe
Purpose: To wipe out Homo sapiens
Affiliations: Cyborg Apocalypse clone, Mystique
(Raven Darkholme), Sabretooth (Victor Creed)
Enemies: Apocalypse (En Sabah Nur),
Magneto (Erik Lehnsherr), X-Men (Cyclops/Scott Summers, Gambit/Remy
LeBeau, Iceman/Bobby Drake, Professor X/Charles Xavier, Storm/Ororo
Munroe, Wolverine/Logan)
Base of Operations: An unspecified graveyard in Canada and its associated catacombs and underground fortress
First Appearance: X-Men: Mutant Wars video game (November 10, 2000)
History:(X-Men: Mutant Wars
video game) - After the X-Men fought their way through the vanguard of
the Apocalypse clone's army in the wilds of Canada, fighting Sabretooth
along the way, Professor X directed them to a nearby graveyard, in
which the X-Men's supercomputer Cerebro had detected more of Magneto's
technology. There among the tombstones, the X-Men encountered the
"Horseman" Waraxe. Though Waraxe declared Wolverine would be its first
victim, the mutant destroyed it, finding to his surprise that it was a
robot. Continuing into the catacombs beneath the graveyard and battling
more cyborg troopers, the X-Men were confronted by the Specter of
Pestilence. It was also defeated despite its great physical strength.
After the battle, Storm located the hidden entrance to an underground
fortress. Entering, the X-Men fought still more cyborgs and robots.
Eventually, the last of the "Horsemen," the Shadow of Death, challenged
them and like its brethren, proved no match for the X-Men. The X-Men
eventually learned, first that the "Horsemen" and the rest of the army
were created by Apocalypse using Magneto's technology, and second, that
it wasn't Apocalypse at all but a cyborg clone made by Apocalypse who
had rebelled against his creator.
Comments: Created by Daniel Greenberg and one or
more of Touru Tsuboya, Tetsuya Wahira, Yoshiki Nishijo, Tetsuya Yusa and
Tsuguhiro Yamazaki.
X-Men: Mutant Wars was a game
developed by Hal Corp and AVIT and released by Activision for the Game
Boy Color in 2000. It had a sequel called X-Men: Wolverine's Rage. The
"Horsemen" do not make a second appearance.
First things first: did this story take
place on Earth-616? I mean, probably not. It would actually fit really
well into the period of Apocalypse's "death" between his seeming
destruction by Cyclops on the moon and his resurrection in "X-Cutioner's
Song," except that the real Apocalypse makes an appearance on a
video screen at the end to explain the plot, thank the X-Men for killing
his clone, and then immediately threaten them for wrecking his stolen
base. Because this game is clearly based on the Adjectiveless-era
Blue-and-Gold-Team setup (well, and the cartoon), there isn't an obvious
time for it to occur when Apocalypse isn't in some form of regenerative
hibernation. Maybe he came out of hibernation briefly just to make that
angry video call to the X-Men?
Well, the video
game was later ruled to have occurred on Earth-205117 per the
Appendix's list of Earth designations so I guess that answers whether
it was -616 or not... --Proto-Man
Nominally, you can play as any of the
five non-Xavier X-Men listed under "Enemies" but Wolverine is the only
one with an actual set of moves instead of a single feeble projectile,
and all of the cutscenes feature Wolverine, so Wolverine really seemed
to be taking point on this mission.
The sizes of the "Horsemen" are
extremely difficult to determine because, although it's easy to see them
right next to the X-Men, the X-Men's sprites are all basically the exact
same size so they look bigger next to Cyclops than next to Wolverine.
The two humanoids are more or less the size of large humans, though the
Shadow of Death is much smaller.
There is no sign of a Famine for this
iteration of the Horsemen, by the way. Maybe the Apocalypse clone never
got around to it or maybe the X-Men somehow missed running into Famine.
As for the rest of his army, it's a lot of generic-looking
techno-soldiers and abstractly-shaped floating robots...and also some
zombies and werewolves, for some reason. I guess cyborg zombies and
werewolves.
This is a bad game with a silly story
and ridiculous dialogue (when the Specter of Pestilence says he'll
"shrivel Wolverine's bones," Wolverine retorts that his bones are
"fortified with calcium and Adamantium, strongest substance in the
world!" and I genuinely don't know if it's intended to be funny).
Greenberg is listed in the credits as "Story;" the other five people listed above are "Graphic" (sic).
Sadly, the "Horsemen" just show up one
at a time in three consecutive levels.
...and therefore,
there isn't a shot of the team together as a group. --Proto-Man
This profile was completed on
09/24/2026 but its publication was delayed, as it was intended for the
Appendix's 25th anniversary celebratory event.
Profile by LV!
CLARIFICATIONS:
The clone's "Horsemen of Apocalypse" are
conceptually related to, but much lamer than:
The Shadow of Death should be distinguished from:
The Specter of Pestilence should be distinguished from:
Waraxe should be distinguished from:
| --X-Men: Mutant Wars video game |
| --X-Men: Mutant Wars video game |
| --X-Men: Mutant Wars video game |
Appearances:
X-Men: Mutant Wars video game
(November 10, 2000) - Mika Hayashi (executive producer), T. Colin Mack
(producer), Daniel Greenberg (story), Joe Favazza (QA manager), Adam
Hartsfield (QA lead), Melissa Chapman, Nita Patel (brand management),
Kenji Konno (production assistant), Hiroyuki Sekimoto (game design),
Touro Tsuboya, Tetsuya Wahira, Yoshiki Nishijo, Tetsuya Yusa, Tsuguhiro
Yamazaki (graphics), Akira Kito, Takeya Igarashi, Masakazu Yoshida
(programming), Kazuo Sawa (sound)
First posted: 09/27/2026
Last updated: 09/24/2026
Any Additions/Corrections? please let me know.
Non-Marvel
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