HALFWORLD

Type:  Extraterrestrial planet

Environment:  Earthlike

Usual means of access:  Space travel

Dominant Life Forms:  Robots, Loonies (aka humans), various altered Terran animals

Significant Inhabitants:  "Awful Eight", Drakillars, Lord Dyvyne, Good Humor Men, Head Robot, Lylla, Judson Jakes, Keystone Quadrant Kops, Blackjack O'Hare, Uncle Pyko, Robohorse, Robomower, Rocket Raccoon, Stinker, Wal Rus, Wild Worms, various unidentified animals, humans, and robots

Significant Locations:  Admissions Ward, Asylum, unidentified cantina, Cuckoo's Nest, Galacian Wall, humanoid spaceship, Mayhem Mekanics, Spacewheel,

First Appearance:  Incredible Hulk II#271 (May 1982)

History:  (Rocket Raccoon#3 (fb) ) - Psychiatrists from an unidentified starfaring human civilization (see comments below) left their homes in search of a planet that they could use to house their insane patients away from the sane society that loathed them (the patients) and made them outcasts from the rest.  Five years out, the psychiatrists found a world they found suitable for their needs, and set their hospice ships (about five of them total) down on it.  They built a facility to house their allegedly incurable patients, building robots to care for their needs while the animals the doctors brought became companions and entertainers for their patients.  Administering the settlement from their headquarters in Asylum, the psychiatrists spent years studying the functions and dysfunctions of the human mind, expanding their knowledge of same, and writing down all their observations of their patients' mental problems in the logbook of the hospice ship Gideon.  Before they could find a cure, though, their funding was cut off and the doctors were ordered to return to their homeworld.  Having no choice but to obey, the doctors did so, but not before they built an impenetrable Galacian Wall around the planet and several of its moons to keep the doctors' patients (left behind due to safety concerns) safe from outside harm from their home society, and to keep the patients from inadvertently escaping into possible harm.  The doctors left their patients in the care of the robots, and also left behind the animals to continue on as companions and entertainers.

    Over the following years (centuries?) the robots continued their task of taking care of the patients and their descendants, who, if not born already insane, were affected by their insane environment and acted insane as normal behavior.  Eventually gaining an artificial intelligence of their own, the robots began chaffing at the illogic of their charges, and sought a way out.  They found an answer by genetically manipulating the animals and enhancing their intelligence, allowed them to speak human language, and gave many animals the ability to walk upright and use their front paws/hoofs as hands.  The robots then turned over day-to-day care of the insane humans, now called Loonies, over to the altered animals while the robots retreated to their claimed side of the planet, which they turned into an all-metalic industrial plain, and began working on a gigantic humanoid-shaped starship and studying how to shut down the Galacian Wall, all the while making vehicles, weapons, and artificial limbs for the animals, and making parts for toys used to keep the Loonies entertained.  Over the following years (more centuries?) animal society evolved around caring for the Loonies, with toy companies becoming the chief source of income for many animals, and with the Chief Toysmiths of each company designing both toys for Loonies and far more dangerous "toys" (aka weapons) for their bosses.  Other animals became law enforcers, called Rangers, with both the care of the Loonies and the keeping of law and order among the other animals a chief concern to the animal Rangers.  The main housing facility of the patients became known as the Cuckoo's Nest, the capital (for lack of a better word) of the non-robotic (and thus still full of plants and other natural stuff) half of the planet, now called Halfworld by its inhabitants.  The doctors' headquarters became a shrine called the Admissions Ward, home of a religion worshiping the ancient Shrinks, and tended to by priests called the Good Humor Men, and which only the Loonies were supposed to enter.  The shrine also housed the log book of the Gideon, left behind by the doctors when they left, and venerated by the Loonies despite the fact that few could actually read it, let alone had the education to understand what it said.  The system Halfworld belonged to was named the Keystone Quadrant by its inhabitants, though where the system is located (i.e. which galaxy its in, which empire its by, stuff like that) in relation to the rest of the universe at large has yet to be revealed.

(Incredible Hulk II#271 - BTS) - Many years ago, under unrevealed circumstances, tortoise toysmith Uncle Pyko probed the mind of a human Keystone Kop, and unearthed deeply submerged memories of the connection between the Firstcomers (aka the psychiatrists) and the Loonies (whom the Kop belonged to).  In the process, Uncle Pyko also learned the key to deciphering the Gideon's Bible, which all believed held the secret for ultimate power on Halfworld.  Unhappily for him, the Kop did not survive the probe.

(Incredible Hulk II#271) - A runaway robot mower approached a sleeping Hulk (Bruce Banner, who, long story short, had been transported to Halfworld by a dying Galaxy Master), who could not be awakened by the two animals (Rocket Raccoon and Wal Rus) who had found him.  Rocket attempted to divert the robomower from its path, but the robot couldn't be stopped.  The sound from the mower awoke the Hulk, who was angry his sleep was disturbed, and smashed the robomower, but not before the 'mower got off an alarm and summoned the Loonie police, the Keystone Quadrant Kops.  Upon arriving, the Kops promptly crashed into the victim, then futilely gave chase to the two animals and the Hulk, who calmly left in the spaceship Rakk 'n' Ruin while the Kops were getting themselves organized enough to begin their investigation.

(Rocket Raccoon#1) - After borrowing the Gideon's Bible from the Loonies in an attempt to decipher it, Rocket and his companions, Wal and Lylla the otter, were interrupted by the Keystone Quadrant Kops, whose investigation of the Snail Gang was interrupted by a call from toy mogul Lord Dyvyne over the assassination of his chief toysmith, which sent the Kops off to find Rocket so he could take the call.  Rocket returned the Bible to its caretakers, the Good Humor Men, whose leader assured Rocket that the language of the ancient Shrinks was unfathomable, then invited Rocket to watch the ancient rites, which Rocket did for a few moments before getting back to Dyvyne's call.  During a later performance of their ancient rites, the leader of the Good Humor Men asked, as part of the ritual, for the ancient book to speak to them, only to be horrified when the book opened like a jack-in-the-box and revealed a jester's head inside the book (the Bible had been switched out with the substitute a short time before by Uncle Pyko).


 

(Rocket Raccoon#2) - Later that night, the Loonies held the Great Masquerade, where each Loonie could become what they truly believed they were for a night, as part of the 'therapy' left for them by the ancient Shrinks.  Despite an attack on Rocket by a Drakillar and a Killer Clown (courtesy of toy mogul Judson Jakes) during the parade portion of the celebration, the Loonies arrived at the sacred building Asylum and continued their Masquerade Ball there.  During the Ball, the misty creature Red Breath (created by Lord Dyvyne's late toysmith) arrived to kill Rocket, and erase anything else that got in its way, including several Loonies, When Rocket, with aid by mercenary rabbit Blackjack O'Hare, managed to destroy the Red Breath (by using a squad of Killer Clowns on vacusleds to suck up the Breath while it was destroying the Clowns) the erased Loonies rematerialized, seemingly none the worse for their experiences.

(Rocket Raccoon#3) - After faking their deaths to throw off a posse composed of Judson Jake's Killer Clowns and Lord Dyvyne's chimpanzee samurais, O'Hare brought Rocket, Wal Rus, and Lylla to a cantina on the robot side of Halfworld, where O'Hare claimed that every deal for the toys sold to the Loonies was negotiated.  There, Rocket, Lylla, and Wal discovered Uncle Pyko waiting for them, wishing to talk.  While Pyko revealed the true history of the Shrinks as detailed in the Gideon's Bible, O'Hare slipped off and recruited seven other animals to kidnap Lylla and the Bible so he could turn them over to Lord Dyvyne (his most recent employer) and return to Dyvyne's good graces.  Rocket and the others defeated O'Hare and his so-called "Awful Eight" and escaped.  Pyko took them to the Assembly Line, run by the Head Robot, and explained to Rocket that the Bible also held the notes the ancient Shrinks had taken about the forms of insanity the Loonies suffered from, and that the best way to end the toy war between Jakes and Dyvyne was to cure the Loonies using the notes in the Bible.  Rocket reluctantly fed the Bible to the Head Robot, which digested the data within the Bible and soon turned out a therapeutic toy designed to cure the Loonies.

(Rocket Raccoon#4) - Days later, the four animals, along with a Robohorse, set up a traveling carney show to give all the Loonies of Halfworld a Wonder Toy (the therapeutic toy from last issue's end) in an attempt to cure the Loonies of their insanity, and thus end the toy war between toy moguls Jakes and Dyvyne by depriving them of their customer base.  After every Loonie got a toy,  the four commented on the silence that now hung over the Cuckoo's Nest, before coming under attack by the combined forces of Dyvyne and Jakes.  Rocket, Wal, Lylla, and Pyko fought the two armies, but even with the aid of a semi-repentant O'Hare they were outgunned by their enemies, until the Robohorse returned with reinforcements -- the other robots and the now-cured Loonies -- who quickly turned the tide of battle and finished off the Clowns, and took the chimpanzee samurais prisoner.  Afterwards the humans asked the animals and robots to help them rebuild their world; while some animals and robots accepted, others chose to follow Rocket onto the humanoid spaceship into outer space and seek their destiny there after the Robots shut down the Galacian Wall.


 
 

Comments:  Created by Bill Mantlo (writer), Sal Buscema (penciler), Jim Novak (inks).

    This profile is mostly a catch-all for the many Halfworld denzines that didn't fit in with the other animal characters getting their own profiles (Rocket Raccoon, Lylla, Wal Rus, Uncle Pyko, Blackjack O'Hare, Judson Jakes, Lord Dyvyne, maybe Psycho-Circus), or who had enough history in common that they didn't need truly need separate profiles for them (Robots and Loonies).  The Wild Worms and Drakillars have their own profile already.

    I've seen mentioned on some websites discussing the Rocket Raccoon stories that Mantlo wrote, that he had been strongly influenced (or was doing an homage of sorts) to a Beetles song, ("Lucy in the Sky with Diamonds", I think is the song being referenced by them), given much of the fun lunacy that Halfworld has.  My guess is that Mantlo was simply drinking from the same creative well, figuratively speaking, that whoever wrote "Lucy" drank from, and nothing more (no rocking-horse people or girls with kaleidoscope eyes homages on Halfworld that I saw, anyway).  Halfworld simply had the same feel as the world in "Lucy", is all.  (And before anyone brings it up, yes I am aware the Beetles' song was supposed to "really" be about a LSD trip, and no, I'm not accusing these creators of using it or anything like that.  You can get weird imagery like rocking-horse people without using ANY drugs, trust me.  Imagination and a different world view is all you need. to do it with.)

    What happened to the Halfworlders who left the planet has never been revealed, beyond the fact that Rocket Raccoon was somehow separated from the others and has yet to be reunited with them.  My guess/preference is that they first went to the world the ancient psychiatrist came from, and then saw how many threats were out there (Kree invaders, Skrull invaders, other alien invaders, ect.), then decided to return to Halfworld and make it their home base to explore the rest of the universe from.

    What link Bill Mantlo intended between Halfworld, the Sword in the Star timeline, and Earth (which was mentioned as having a link to the same people who founded Halfworld in the Hulk issue), will unhappily never be revealed by him, due to a brain injury he suffered several years ago (some details and occasional updates here).  Given the number of similarities between many of Halfworld's denzines (all animals people are clearly descended from Earth animals, the Loonies dress up as characters from American pop culture, ect.), there has to be a major link between the two planets somehow.  Most likely is that Earth humans were seeded onto other worlds by an outside agency (or the outside agency seeded Earth along with the other worlds), and that is the source of much of the commonality.  Or else several Earth humans and animals were kidnapped by aliens and stranded on the planet the ancient psychiatrists came from (who said that such things didn't/couldn't have happened before the sliding timescale activated in the modern MU?), with some time-travel involved in the mix.  Unfortunately, it doesn't seem like an answer will be revealed anytime soon.  :(

    I'm not sure what exact mental condition(s) the Loonies were suffering from, beyond loss of contact with reality, and being the stereotype of the happy-go-lucky harmless crazy person.  Possibly the planet the Loonies originally came from managed to eliminate the truly violent crazies from their population, leaving them just the more harmless crazies to fear.

    It's unclear just how many centuries passed since the Shrinks first came to Halfworld and the current day.  I'm guessing not very many (like, maybe, 2-3 centuries at most), since at least one of the Loonies still remembered how to read the Shrink's native language (the Kop Uncle Pyko inadvertently killed), which apparently all living Loonies can't, given how impossible it was for Rocket to read the Halfworld Bible on his own (otherwise, why wouldn't the Loonies just tell him and the other animals how to read it if they knew how?).  Another mystery that likely won't get solved anytime soon.

    One thing I noticed with the altered animals is that there seems to be no birds or marine animals among the altered, just land mammals and reptiles.  Possibly the altered dolphins, whales, and various fish species, if they exist, live primarily in the oceans and lakes, where none of the Rocket Raccoon series took place.  Where the altered birds live, if they exist, I'm not sure.  Maybe they're primarily forest/mountain dwellers, and have no use for either the Loonies or the robots, or the other animals at all.

    One thing I noticed during the recent Planet Hulk/World War Hulk storylines.  the design for Warbound member Arch-E 5912 is very similar to that of the Halfworld robots.  Perhaps a ship from the Shrink's homeworld (NOT Halfworld, since it doesn't have but the one interstellar craft capable of FTL travel) managed to get trapped in that wormhole the Sakaarian Shadow Priests had been creating for the last several years, and that's where Arch-E's from originally.  Or not. . . . .

Profile by Elf with a gun

Clarifications:

Halfworld and its various places (Admissions Ward, Cuckoo's Nest, the cantina, ect.) have no known connections to
 

  • any other "half" or "world" places and/or people
  • any other places with identical names
The animal people of Halfworld have no known connection to
 
  • ANI-MEN (Ape-Man, Bird-Man, Cat-Man, Dragonfly, Frog-Man) - agents of Organizer + Count Nefaria + Madame Masque, originally recruited by Organizer, briefly empowered by Nefaria’s scientists, killed by bomb Spymaster set for Tony Stark  @ Daredevil I#10
  • ANI-MEN (Ape-Man, Bird-Man, Cat-Man) - successors, recruited + outfitted and Ape- + Cat-Man subsequently killed by Death-Stalker @ Daredevil I#157
  • ANIMEN (Buzzard, Crushtacean, Flying Fox, Komodo, Spinner) - New Men, sent to sabotage one of the Jackal (Miles Warren)'s labs, opposed the Scarlet Spider and the Cult of the Jackal @ Scarlet Spider Unlimited#1
  • ANI-MEN (Giraffe-Man, Great Horned Owl-Man, Pig-Man, Rabbit-Woman) - attacked the Milwaukee Convention Center on an animal rights crusade, defeated by Avengers @ GLA#1
  • ANI-MEN (Ape-Man, Bird-Man, Cat-Man) - present at Hammerhead's meeting @ Civil War: War Crimes#1
  • CULT of the JACKAL (Anubia, Caiman, Harrier, Piranis) - New Men, formerly worshipped the Jackal (Miles Warren) for his promises to make them human, eventually convinced by the High Evolutionary to abandon their wishes of becoming human  @Scarlet Spider Unlimited#1
  • NEW MEN (Animen, Animutants, Barrachuudar, Bobo, Bova, Civit, Cult of the Jackal, Eaglus, Equius, Haukk, Inheritor, Jackal-Man, Knights of Wundagore, Kohbra, Lizhardus, Lycrus, Man-Beast, Monck, Phrogg, Pih-Junn, Porcunius, Reynar, Reynardo, Rhodan, Snakar,Tabur, Triax, Weezhil)  Artificially evolved animals created by equipment/processed used by the High Evolutionary @ Thor I#132
  • NEW MEN - more primitive version, designed by Sinister when he took over the High Evolutionary’s citadel @ Uncanny X-Men#380
  • or any other of the hundreds of animal races & groups (natural or artificial) running around the Marvel Universe.
The Halfworld (Gideon) Bible is named after
 


but otherwise has no connection to
 

  • any other book(s), mystic or otherwise, called a "bible", "journal," or "tome".


The Keystone Quadrant Kops are an homage to
 

  • The Keystone Cops,  a silent film series produced by the Keystone Film Company, and that originally ran from 1912 to 1917, with various revivals since then, in both movies and video games.


but otherwise have no connection with
 

  • other "keystone" or "kop/cop" characters/places/things


The Loonies have no known connection to:
 

  • LOONIES (Billy Bird, Guns Gummy, Ham, Rochester, Rooster Cockburn, Southpaw, Tailgunner) - robots of Arcade, modeled after cartoon characters @ Marvel Comics Presents#31/4
  • other loonie characters/races or crazy people


The robots of Halfworld may or may not have a connection to
 

  • ARCH-E-5912 - Sakaar robot, enlisted with Hulk's Warbound, piloted stone starship to Earth @ Incredible Hulk III#93

but otherwise have no know connections to
 

  • any of the other hundreds of robots out there in the Marvel Universe
  • The Shrinks and their hospice ships have no know connections to
    • any other known human or human-like races roaming the Marvel Universe spaceways.


    Animals


     

        The animals of Halfworld were originally brought to the planet by the Shrinks as companions and entertainers for the Shrinks' insane patients.  The animal species seen include (but aren't limited to) dogs, raccoons, walruses, otters, iguanas, snakes, chimpanzees, gorillas, rabbits, warthogs, pigs, skunks, alligators, turtles, frogs, and tons more I can't quite identify off the top of my head.  (Given the selection of animals present, and that many of those animals would not have made good pets at all, I'd say it's a fair assumption that the ancient Shrinks, or someone associated with them, did some undocumented massive terraforming on Halfworld before setting up shop there, otherwise why bring so many wild animals along with them on an interstellar journey?)  After the Shrinks left, the logical robots charged with caring for the insane humans eventually came to dislike the day-to-day aspects of the job, so they played around with the genetics of the various animal species also left on Halfworld, and eventually succeeded in giving the animals sentience.  The robots altered the animals' bodies so they could walk on two legs, and use their front paws as hands (when feasible; walruses and snakes don't have humanlike legs, and use robotic prosthesis's as hands.  Presumably other animal species whose bodies are close to the ground, like seals, say, also weren't altered to have humanlike arms and legs).  Evidently all normal animals on Halfworld were altered into intelligent animal-people, since there seems to be no unaltered animals left anywhere on Halfworld that I could see, nor are any mentioned by anyone anyplace.  Once they had the results the way they wanted, the robots passed the day-to-day job of caring for the Loonies to the animals, and retreated to their own side of Halfworld, where they could keep the contact with both animals and Loonies to a more tolerable level (for them, anyway).

        How exactly the animals' society is set up has never really been revealed.  It is unknown, for example, if intermarriage between different species is common or not, and if such marriages can produce young of any kind (the genetics would be hard to work out, but not impossible in the MU, at least).  In fact, it's unknown if the animals renew their numbers via something like a cloning lab, or if they do the in the time-honored ways.  There is a criminal element among the animals, hence the need for law enforcement officers like the Rangers, though there doesn't seem to be a need for more than a few active Rangers at any given time.  Beyond that, nothing is really known about the society(ies) of the animals.

         While many of the animals left Halfworld on the robots giant Ship, some animals remained to help the now-sane Loonies in rebuilding their world, though in what capacity they're doing so remains unrevealed.

    --Incredible Hulk II#271 (Incredible Hulk II#271, Rocket Raccoon#1-4

    (And yes, those are Steve Purcell's Sam & Max characters sitting in the corner there in this pic.  Which may go a long way to explaing a great deal of the things on Halfworld, if someone wishes to go in that direction. >:)  )



    "Awful Eight"

        A group of animals gathered on a moment's notice by Blackjack O'Hare to capture the Halfworld Bible from Rocket Raccoon and Uncle Pyko, take Lylla the otter hostage, and return them to O'Hare's estranged employer, Lord Dyvyne.  Presumably they were mercenaries of some sort, and were solely after the rewards both Dyvyne and Judson Jakes were offering for Rocket and co.'s heads (and other body parts).  During the fight in the unnamed cantina, the Awful Eight were quickly reduced to the "Frightful Five", then down to the "Terrible Trio", before Rocket and co. escaped the enraged O'Hare.

    --Rocket Raccoon#3



    Stinker

    One of the few animals outside of the main seven ever given names.  Stinker is a skunk (obviously) who is a close friend of Rocket and Lylla.  It is unknown if he had any of the same abilities of a Terran skunk, like being able to hibernate and shoot smelly musk at his enemies.  He was among those animals attacked and knocked unconscious by the Black Bunny Brigade's assault on Cuckoo's Nest in order to steal the Gideon's Bible.  He revived just in time to give Rocket the information that the BBB had taken the Bible and Lylla hostage.  It is unclear if he was one of the animals who left with the others at the end of the toy war, or if he stayed behind to help the former Loonies rebuild Halfworld.

    --Incredible Hulk II#271



    Loonies/Humans

        The human Loonies are descended from the insane patients the ancient Shrinks brought to the future Halfworld to cure them of their insanity.  The home planet of the Shrinks and the patients has never been revealed, though it isn't Earth (616 planet Earth doesn't have enough space capability to launch spaceships for a multi-year journey -- yet).  Nothing has been revealed about their home culture, save that it seemed to have had a one-world government of some type, and that the insane patients were feared and loathed by the sane members of their society, to the point that the insane had to be removed to a different world for their own protection.  After the Shrinks were ordered back to their homeworld, they left their uncured patients behind where they would be safe from harm from their own species.  The patients' descendants eventually became the Loonies, playing their lives away since they had no idea how to become productive people in their own right, and had to be cared for by the robots, then later the animals the robots engineered to take their place as caretakers.  Some of the Loonies did manage to remember how to read the ancient language of the Shrinks up to at least a few decades before the Hulk visited Halfworld, since Uncle Pyko learned to read the Halfworld Bible from buried memories provided to him by a Loonie, though seemingly no other Loonie knows how to read, or else didn't connect reading with what was written in the Bible.  After they were cured by the Wonder Toy, the former Loonies began the task of taking responsibility for themselves, and remaking their world to create a new place for themselves in it.

    --Incredible Hulk II#271 (Incredible Hulk II#271, Rocket Raccoon#1-2, 4


    Good Humor Men

        The high priests, so to speak, of the Loonies, and probably the closest thing to rulers the Loonies could manage while they were insane.  There were seven of them that performed the sacred rites in the chapel called the Admissions Ward at least once or twice a day, in an attempt to gain the Final Cure and become one with the Shrinks.  The rites included tying each up in their straightjackets while the leader 'read' an old nursery rhyme from the Halfworld Bible ("One flew East, one flew West, one flew over the Cuckoo's Nest"), then all began dancing around the pedestal where the Bible sat.  Later the Good Humor Men would dance out of the chapel, then dance back in and, according to their ritual, ask the Book to speak to them, and not with words.  Which it didn't, until Uncle Pyko stole the original Bible and secretly left a substitute in its place, which did 'speak' when asked to, by opening up and allowing a clown's head to bobble out of it, horrifying the watching Loonies. (Incidentally, Good Humor Men is a slang term for the guys in the white coats who catch crazy people in butterfly nets to haul them away to the local insane asylums.  In case anyone was wondering why these Loonies were called that here.)

        The guy at the head of the line in this pic seems to be the head Loonie.  He was one of the Loonies erased, then un-erased by the Red Breath at the Masquerade Ball, then later let the cured Loonies against the combined forces of Dyvyne and Jakes in their last battle against Rocket and company.  Later, he was the one who acted as the human spokesman asking the animals and robots to stay on Halfworld and help them rebuild.

    --Rocket Raccoon#1 (Rocket Raccoon#1-2, 4


    Keystone Quadrant Kops

        These are the Loonies who acted as the Loonies' law enforcement division.  After receiving the alarm from the damaged robomower that it was under attack (by Rocket Raccoon, Wal Rus, and the Hulk), this group of Kops responded, demanding that everyone stop in the name of the Law, while inadvertently running over the victim with their car.  While the two animals and the Hulk calmly entered the spaceship Rakk 'n' Ruin the Kops futily waved their nightsticks at them while demanding they stop.  Sometime later, during one of Rocket's days off, the Keystone Kops Crime Detection Squad approached him (this time crashing their car into in pool Rocket was relaxing in) to report that a call from toy mogul Lord Dyvyne had come in about the assassination of Dyvyne's Chief Toysmith.  After receiving their report, Rocket sent them back to original mission of tracking the Snail Gang back to their lair (a mission that was supposed to take "the next century and a half" to complete).  After Rocket and co. distributed the insanity-curing Wonder Toy to the Loonies, the Kops joined with the other cured Loonies to help the robots drive away the enemies trying to kill Rocket and co., then later stayed on as true law enforcement officials to help rebuild Halfworld.

    Incredible Hulk II#271 (Incredible Hulk II#271, Rocket Raccoon#1, 4


    Shrinks

        The founders of the future Halfworld, and creators of the human stronghold Cuckoo's Nest.  The psychiatrists left their home planet (location as yet unrevealed) to find a world where they could safely treat their patients without worrying about threats from their sane fellow humans.  On their new planet, the doctors used everything at their disposal to try and cure their patients, and prepared against the day they would be ordered to return to their homeworld.  When that day arrived, they chose to leave their patients behind a protective Galacian Wall, safe from their fellow humans.  What happened to the psychiatrists after that remains unrevealed.  On Halfworld, they were mythologized as god-like creatures, with their buildings and their left-behind logbook becoming the focus of worship from the human Loonies.

    --Rocket Raccoon#3











    Robots

        The robots were first created by the humans who originally settled the future Halfworld as a haven for their insane patients.  While the psychiatrists worked to cure their patients, the robots took care of the patients' more mundane needs (like food and water).  These early robots, though intelligent enough to care for their human patients, apparently didn't have a true intelligence comparable to sentient organics.  After the psychiatrists were recalled to their homeworld, they left the robots behind to continue to care for the patients they had to leave behind.  For years (centuries? see comments above) they took care of their charges while the charges (now called the Loonies) stayed at the same level of insanity as their ancestors had.  At some point the robots developed a true intelligence (though radiation from a nearby nova was postulated as a cause of this, it has never been confirmed or denied as part of the cause).  Chaffing under the illogic of their charges, but unwilling to leave them without caretakers, the robots eventually discovered how to alter the animals left behind as entertainers and companions for the humans, creating a race of animal people to become the Loonies' new caretakers.  The robots then retreated to the other side of the planet, which they turned into an industrial land to work on how to shut down the protective Galacian Wall surrounding their planet, and worked on a giant humanoid-shaped starship to take them into space.  They also manufactured the toys designed for the Loonies' amusement, and manufactured the prosthetics and weapons the animals requested for their own use.  After the Loonies were cured, almost all the robots left in their starship for adventures offworld, though presumably some robots stayed behind to help the humans rebuild Halfworld.

    --Incredible Hulk II#271 (Incredible Hulk II#271, Rocket Raccoon#1-4


    Head Robot

        This particular robot was located in the main assembly plant (called, appropriately enough, the Assembly Line), and was apparently where the animal toysmiths inputted their designs for their toys to be mass-produced.  Uncle Pyko introduced Rocket to the robot, and explained how information in the Gideon's Bible could be used by this robot to create a means of curing the Loonies of their insanity, and thus ending the toy war between Jakes and Lord Dyvyne.  Rocket placed the Bible in the robot's mouth, and the robot chewed, swallowed (with a satisfying 'aahh' afterwards), and quickly digested the data.  It then reprogrammed the other robots on the assembly line to design, build, and program the Wonder Toy helmets to cure the Loonies.  Whether this robot left with the others, or remained on Halfworld, is unrevealed.

    --Rocket Raccoon#3





    Robohorse

        This robot joined Rocket Raccoon, Wal Rus, Lylla, and Uncle Pyko when they distributed the Wonder Toys to the Loonies in Cuckoo's Nest.  It (though it was referred to as a 'her' throughout the issue) pulled the carney wagon the animals were using to distribute the toys from.  When the animals came under attack by the combined forces of Jakes and Dyvyne, Wal cut the robohorse loose from the wagon, allowing her to escape and summon reinforcements.  It soon returned with the robots' humanoid Ship, which unleashed an army of other robots and the now-cured Loonies fighting for their futures.  After Jakes and Dyvyne were defeated, the robohorse may have joined the other animals and robots who chose to leave Halfworld in Ship.

    --Rocket Raccoon#4










    Robomower

        This robot's main job was as a lawn maintenance worker, mowing the grass and trimming the hedges as needed.  However, it malfunctioned somewhere, causing it to run away from its chores and leaving it unable to stop or change the direction of its path to avoid mowing down animals and other creatures in its way.  The robomower (definitely a slow-moving one, given its original job) eventually came across the unconscious Hulk, whom it threatened to chop up despite the attempts by Rocket Raccoon and Wal Rus to either stop the robot or move the Hulk out of its path.  The noise the 'mower made woke up the Hulk, who angrily attacked the 'mower, saying if the machine like to make noise that the Hulk would make more noise than it ever could, and smashed the 'mower on the ground, destroying it.  Before it got smashed, though, the 'mower got off an alarm to the Keystone Quadrant Kops, who came to investigate, and ran over the 'mowers remains in the process.

    --Incredible Hulk II#271






    Things & places
    Some of the things and places on and around Halfworld.


    Admissions Ward

        A chapel located in the main building of Cuckoo's Nest.  Unclear if this room was originally used as an actual admissions ward for the original patients when they first settled in the compound, or if it was originally used as a religious chapel by the Shrinks and renamed later by the Loonies.  In the modern era of Halfworld's history, the Ward was used to house the Halfworld Bible, and where the Good Humor Men did their dances in an attempt to obtain the Final Cure for themselves.

    --Rocket Raccoon#1











    Asylum

        Originally built by the Shrinks for use as their administrative office and general headquarters.  Later it became a sacred shrine of the Loonies that the animals (and presumably the robots) evidently did not enter.  The Loonies used it once a year as the site of their Masquerade Ball, which became one of the battlefields of the toywar between Jakes and Dyvyne when they both sent assassins after Rocket Raccoon and a renegade Blackjack O'Hare.

    --Rocket Raccoon#2 (Rocket Raccoon#2-3


    Cuckoo's Nest

        The main human settlement on Halfworld, and possibly the only one in existence there.  It is also home to various animals, though whether it's also the only animal settlement on Halfworld (at least by law-abiding animals, anyway) is unrevealed.  Originally used as housing and treatment centers for the original patients of the Shrinks.  The name 'Cuckoo's Nest' was most likely used by the original settlers as a nickname for the hospital, with the name becoming official sometime after the Shrinks left for their homeworld.  (It should be noted that in the Rocket Raccoon issues, Cuckoo's Nest was shown with a moat inside the compound's walls, while in the Hulk issue there was no moat to be seen within those walls.)

    --Incredible Hulk II#271 (Incredible Hulk II#271, Rocket Raccoon#1-2, 4





    Galacian Wall
    detail of Galacian Wall

        The Galacian Wall was a force field created by the Shrinks when they were forced to leave Halfworld by their native government.  Presumably the Wall was started long before the recall order came, since it would take several years to plan, build, and power something like this.  The Wall surrounded Halfworld, and, from the looks of things, several of Halfworld's moons IF the picture here is accurate.  (Doubtful if it also included the entire solar system Halfworld belonged to.)  The metallic part of the Wall generated a globe of energy that wouldn't allow anyone inside to leave, and supposedly repelled anyone outside of it from entering.  The Wall's main purpose was to keep the humans the Loonies were originally descended from from attacking and destroying them, since their native society evidently feared their crazies to the point of killing them.  Though the robots shut the force field down (via feeding it a shutdown code?), the Wall still remains around Halfworld, and presumably can be reactivated by the remaining citizens of Halfworld if needed.

    --Incredible Hulk II#271 (Incredible Hulk II#271, Rocket Raccoon#1-4


    Gideon's Bible/Halfworld Bible

        Originally the logbook of the hospice starship Gideon, the ancient shrinks also used it to record their history on the future Halfworld, and jot down their notes on what exactly ailed the Loonies and theories on how they might be cured.  The original (written) language the Bible was written in was all but forgotten until accidentally rediscovered by Uncle Pyko, who eventually succeeded in stealing it and deciphering it.  Pyko later convinced Rocket to feed it to the Head Robot, in order to have the robots use the knowledge within to find a final cure for the Loonies, and stop the war between Jakes and Dyvyne.  However, there is a good possibility that Pyko copied the Bible's contents into his own computers for his own later reading.  Also, it's extremely likely that the robots also made their own copy of the Bible for their own uses as well.

    --Incredible Hulk II#271 (Incredible Hulk II#271, Rocket Raccoon#1-3





    Hospice ships

        The ships used by the Shrinks to travel to and from the planet later named Halfworld.  How many of them were used in this mission is unrevealed, though five are shown in the story.  They could fly in space and in a planet's atmosphere, and presumedly had FTL capabilities as well.  Their known passenger and cargo list had the Shrinks themselves, their human patients, the robots (or at least parts to make them when they reached their destination), and tons of animals to amuse the patients while they waited to be cured.  Though it's not mentioned anyplace, the ships would have had trained crew members running the ships who weren't the Shrinks.  And presumably it would have been these same crew members who built the Galacian Wall, since the knowledge and know-how to do it would have certainly been beyond the experience of doctors trained to work on the human mind and body.

    --Rocket Raccoon#2 (Rocket Raccoon#2-3










    Humanoid spaceship

        The spaceship (named Ship, of course) the robots stared on after retreating to their side of Halfworld.  It took them several years (decades? centuries?)  to complete, and was apparently several miles long.  In addition to things like hyperspace capabilities, it also had life-support functions capable of supporting a few hundred animals in addition to whatever life-support needs the robots would have had (obviously not air and organic food, but rather electricity and repair services and things like that).

    --Incredible Hulk II#271 (Incredible Hulk II#271, Rocket Raccoon#1-4













    Spacewheel

        The orbital space base of both Judson Jakes and Lord Dyvyne.  Spacewheel was originally designed by Uncle Pyko (with the actual construction presumably done by the robots, since they'd be the only ones with the know-how and materials to do it), who was then Jake's Chief Toysmith for his Inter-Stel Mechanics toy company.  Sometime after the events of the Hulk issue, Lord Dyvyne took over Spacewheel under unrevealed circumstances and made it the headquarters of his Dyvynities, Inc. toy company, and had (again, presumably, by the robots) the station overhauled and re-designed into something closer to his aesthetic visions.  While several hundred animals could have easily lived on the station, neither Jakes nor Dyvyne seemed to ever have enough people up there to fill it to even a quarter of its capacity.  Jakes seemed to keep only Uncle Pyko and himself there, along with several dozen of his Killer Clown cyborgs/robots, while Dyvyne seemed to keep his Toysmith, several retainers, and his chimpanzee army (which seems to have been around fifty in all) housed there.  And both allowed the Black Bunny Brigade to base there as well.  After the apparent deaths of both Jakes and Dyvyne, who currently runs the station is unrevealed.

    --(Judson Jakes version) Incredible Hulk II#271
    --(Lord Dyvyne version) Rocket Raccoon#1 (Rocket Raccoon#1-3


    Wonder Toy

        When Rocket Raccoon asked the Head Robot for a device to finally cure the Loonies of their insanity (using the information stored in the Halfworld Bible), this helmet is what the Robot gave Rocket.  Using electromagnetic feedback and a sophisticated computer program, the helmet essentially reprogrammed the Loonies' minds, correcting their biological imbalances and teaching the wearers what sane behavior was like whenever the handles on either side of the helmet were turned.  (I haven't been trained as a psychologist or in any psychology fields, so I have no idea what exactly in the human head/body this thing would have to affect to gain the desired results, and therefore can't give a real good description of what the helmets' are supposed to be doing.)  Once donned by a crazy Loonie, the Wonder Toy could cure said Loonie in a matter of hours.  Presumably the now-sane humans have kept the Toys around, just in case one of them needs to use one. . . .

    --Rocket Raccoon#3 (Rocket Raccoon#3-4


    Unnamed cantina

        Located on the robot side of Halfworld and run by the robots, it was frequented by Blackjack O'Hare and other members of his Black Bunny Brigade.  O'Hare claimed that all the deals for all the toys sold on Halfworld were negotiated in this cantina, but that seemed to have been a ruse for O'Hare to lure Rocket Raccoon, Wal Rus, and Lylla into an ambush there.  The three animals instead met Uncle Pyko there, and with his aid defeated the mercenary animals O'Hare had hired to kill them.

    --Rocket Raccoon#3



















    images:
    (Main) Rocket Raccoon#1, p11, pan2-5
    (History) Rocket Raccoon#2, p11, pan3
    (Detail) Rocket Raccoon#1, p11, pan1
    (Exodus) Rocket Raccoon#4, p22, pan4
    (Sane Loonies) Rocket Raccoon#4, p22, pan1

    Animals
    (Main):  Rocket Raccoon#3, p14, pan4
    ("Awful Eight"):  Rocket Raccoon#3, p15, pan4
         Rocket Raccoon#3, p18, pan1
    (Stinker)  Incredible Hulk II#271,  pg11, pan7

    Loonies/Humans
    (Main)  Rocket Raccoon#3, p9, pan2
    (Good Humor Men)  Rocket Raccoon#1, p9, pan4
    (Keystone Quadrant Cops)  Incredible Hulk II#271,  pg5, pan4
    (Shrinks):  Rocket Raccoon#3, p13, pan4

    Robots
    (Main)  Rocket Raccoon#3, p20, pan4
    (Head Robot)  Rocket Raccoon#3, p21, pan3
    (Robohorse) Rocket Raccoon#4, p1, splash
    (Robomower)  Incredible Hulk II#271,  pg2, pan5

    Things/places
    (Admissions Ward)  Rocket Raccoon#1, p8, pan1 & 3
    (Asylum)  Rocket Raccoon#3, p13, pan3
    (Cuckoo's Nest):  Incredible Hulk II#271,  pg11, pan5-6
    (Galacian Wall):  Rocket Raccoon#1, p11, pan5
        detail  Incredible Hulk II#271,  p6, pan6
    (Gideon/Halfworld Bible)  Rocket Raccoon#3, p22, pan3
    (Hospice ships):  Rocket Raccoon#3, p13, pan1
    (Spacewheel)
        Judson Jakes version:  Incredible Hulk II#271,  pg12, pan1
        Lord Dyvyne version:  Rocket Raccoon#3, p8, pan1
    (Wonder Toy)  Rocket Raccoon#3, p23, pan6
        (Loonies using Toy)  Rocket Raccoon#4, p12, pan2
    (Unnamed cantina):  Rocket Raccoon#3, p10, pan5


    Appearances:
    Incredible Hulk II#271 (May, 1982) -  Bill Mantlo (writer), Sal Buscema (penciler), Jim Novak (inks), Al Milgrom (editor)
    Rocket Raccoon#1-4 (May-August, 1985) - by Bill Mantlo (writer), Mike Mignola (penciler), Al Gordon (inks), Carl Potts (editor)


    Any Additions/Corrections? please let me know

    Last Updated01/02/08

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