Real Name: Dolph Dongen
Identity/Class: Human mutant;
citizen of Denmark
former S.H.I.E.L.D. agent
Group Membership: Euroforce
Argento, Deep Sight/Jane Melville, Key/Geyr Kluge, Nuage/Silvie Rouge,
formerly EuroLab (Deep Sight, Key, Nuage, Picaro), EuroMind, S.H.I.E.L.D.
Affiliations: Director François Borillon, Moloid Subterraneans, Task Force (Blue Condor/Emilie Scholz, Dragonfly/Cornelia van der Valk, Ice Boy/Hamish Alain Carlyle, Tiger)
Enemies: A.I.M., Lords of War (Kaneda, Oda, Sakuragi, others), S.H.A.P.E. (Supreme Headquarters Allied Powers Europe) Commission, "Skrullified" subterranean Inhumans
Known Relatives: None
Base of Operations: Mobile throughout Europe;
formerly EuroMind base, Spain
First Appearance: Europa#0 (April 1996)
Powers/Abilities: A mutant, Danger's body generates
high voltage energy from his nervous system, and requires a special containment
suit to fully control it. This energy speeds up his healing process dramatically,
as the "mutant energy rules [his] vital functions." He can discharge blasts
of energy from his fists (and perhaps other parts of his body) both in close
contact shock bursts and, apparently, to enhance the concussive impact of
his punches. He can fly, or at least levitate. The suit is armored, protecting
him from variously the punches of the superhumanly strong Lords of War and
high underwater pressure.
He can withstand and apparently absorb energy attacks; whether this is down to his own innate power, his suit, or a combination of both, remains unconfirmed. He's also in excellent physical condition, again perhaps enhanced by his mutant power.
Height: 6'3" (by approximation)
Weight: 250 lbs. (by approximation)
History: (Europa #1/text (fb) - BTS) - Dolph Dongen was born in Copenhagen, Denmark. A mutant, when his powers activated his nervous system began emitting high voltage energy, and he subsequently acquired a special containment suit to enable him to fully control it.
(Europa#0/text (fb) - BTS) - Danger joined EuroLab, a group of five individuals who possessed a range of superhuman talents who worked as a scientific research division for EuroMind, a European section of S.H.I.E.L.D. that answered to S.H.A.P.E. (Supreme Headquarters Allied Powers Europe). They were first responders dedicated to the survey and study of all paranormal phenomena encountered within Europe (and sometimes beyond), and were based out of EuroMind's complex in a secret location near Spain's Mediterranean coast.
(Europa#2 (fb) - BTS) - EuroLab's leader, Key, formerly of S.H.I.E.L.D.'s Science Division, was assured that EuroMind (and by extension EuroLab) was intended to be a scientific research organization, not a front for a disguised military unit.
(Europa#0/text (fb) - BTS) - Though many of EuroLab possessed talents that could be used for fighting, they were not considered a combat unit, and so the rapid-response S.H.I.E.L.D. combat unit Task Force was sometimes sent along on their missions to lend assistance if required.
(Europa#2 (fb) - BTS) - At least two of EuroLab's members, Picaro and Deep Sight, had grown suspicious of French multinational corporation Nadir, Inc., and had been quietly monitoring and investigating its activities for a long time.
(Europa#0/2 (fb) - BTS) - While there was respect for each others' abilities, Key viewed Task Force as heavy-handed barbarians with no sense of scientific values, while Task Force's leader Dragonfly in return resented her unit having to "baby-sit a Boy Scout troop."
(Europa#0/2) - EuroLab were sent to an archeological site in Spain to investigate alleged monster sightings, though team leader Key was less than impressed to learn that Task Force were present to monitor their mission. Via a natural gorge, EuroLab descended into the cavern system below, where they were attacked both by Moloid Subterraneans and by unidentified monsters. One of the monsters snared Danger with an elongated tongue, prompting him to quip that it was trying to have breakfast, but he swiftly dissuaded it with a blast of energy.
Though EuroLab put up a good
fight, numbers were against them. Despite this, and Dragonfly's urging, Key
was determined not to call Task Force into the caverns, fearing the archeological
damage they might do. Ignoring Key's preferences, EuroMind's Director
François Borillon deployed Task Force, who dropped down into the caverns
and into the fray. Task Force ignored Danger's protestations about their
use of lethal force, gunning down the monsters, but Nuage, EuroLab's telepath,
shouted to them that the Subterraneans were not hostile, merely frightened
and disoriented. Accepting this, and with more monsters than they could handle
anyway, Task Force began defending the Subterraneans too, gunning down the
monsters attacking them. Reaching out telepathically, Nuage convinced the
Subterraneans that the monsters were a common enemy. Even working together,
the heroes and Subterraneans risked being overwhelmed as more and more creatures
Detecting thirty more creatures inbound, but also fresh air that hinted at an exit to the surface, they fled to another part of the caverns. The creatures pursued, and Dragonfly ordered Iceboy to join her in targeting a rock arch they had passed through, though he responded that the arch seemed too solid for gunshots to bring down. Key protested that doing so might destroy the entire cavern they had just left, and shouted that they could use Bengal lights (flares) to buy time. Seeing the creatures already clambering into the new cave, Dragonfly thanked Key for giving her an idea, switched her gun to explosive rounds, and blew up the arch in an impressive pyrotechnic display, much to Key's annoyance.
Afterwards EuroLab and Task Force discovered inscriptions explaining that the 'monsters' were descendants of Inhumans who had been captured by the Spanish Inquisition, and thrown into the gorge to die. A few survived the fall, and, unable to escape the caves, scraped a living, eating whatever they could find. Then the Inquisition dropped another group of "demons" into the precipice; the remains of a crashed Skrull ship and its crew. Eating the dead Skrulls caused a mutagenic change in the remaining Inhumans, driving them insane, and they had degenerated into a colony of predators.
(Europa#1) - In the skies over Chioggia, Italy, a passenger
on a civilian flight unexpectedly transformed into a monstrous creature with
claws and fangs. His violent rampage into the cockpit caused a forced splashdown.
Sent to investigate and to recover any survivors, EuroLab found the plane
barely afloat, taking on water and with the rear already submerged. While
Picaro, Deep Sight and Nuage finished evacuating passengers into a life raft,
Danger and Key descended further into the sinking plane seeking their main
objective, the mutate. Hearing a noise, they found a young girl crying beside
her crushed mother. Realizing the child thought her mother was only unconscious,
Key kept her calm by promising that Danger would stay with her mother, and
began carrying her to safety. As they left, the girl mentioned that there
was someone else still left behind, the "ugly man" who had now hidden himself,
and Danger reassured her that he would protect her mother.
Further down in the plane, Danger located the metahuman, trapped in the wreckage. Exiting the plane as it finally sank, Key radioed to tell Danger to get out immediately. In an airpocket Danger told the mutate to stay calm, promising that if he listened to Danger's instructions he would get the mutate out alive, but to Danger's surprise the mutate told him he knew perfectly well who his would-be rescuer was, but that it would only take a moment for "them" to make him disappear once he was off the plane. The mutate stated that Danger had no idea what it was like to live knowing that at any moment he could turn into a living nightmare, and though he had been warned of the risks (by whoever had put him through the unspecified process that had turned him into the horror he had become), he didn't want any other innocents to die, Danger included. With that, the mutate pulled on the release for an emergency escape hatch, flooding the airpocket. A normal person would have died, trapped in the plane, killed by the pressure or lack of air before they could escape, but Danger's energy power allowed him to push out through the rapidly inrushing water, his insulated costume protected him from the rapid pressure shift, and his excellent physical condition enabled him to hold his breath far longer than most. Despite this, he passed out just as he resurfaced. His teammates fished him from the waters to find he was not breathing, and with Nuage sensing no brain activity, they hurriedly attempted to revive him.
(Europa#2/2 (fb) - BTS) - The members of EuroLab successfully revived Danger, though the near-death experience left him weak and he was expected to take some time to fully recover. Around the same time Task Force was attacked by armored mercenaries, the Lords of War, while on a mission to Malaysia investigating reports of similar mutates. Tiger and Argento returned to base to report two team members, Dragonfly and Blue Condor, had been slain, Argento had suddenly displayed unpredictable and previously unrevealed superpowers, and that Ice Boy was missing. EuroLab also arrived back from their mission.
(Europa#2/2) - Back in EuroMind's Research Center near Spain's Mediterranean coast, Key went to check on his friend Tiger. Both were summoned by Borillon, who informed them that S.H.A.P.E.'s executive commission had closed the case, and that they were supposed to forget about the mystery of the mutates and their lost comrade.
(Europa#2/2 (fb) - BTS) - In the brief period while Key was away, Danger's mutant ability to generate energy boosted his vital functions to heal him fully with unexpected rapidity.
(Europa#2/2) - Key returned to his team with Tiger in tow, and was surprised to find Danger up and about, insisting he felt as good as new. EuroLab's members responded with incredulity at the instruction to stand down, and Tiger pointed out that it didn't take a genius to figure out Nadir were behind the Lords of War and Ice Boy's abduction. Picaro and Deep Sight suggested they could carry out an unofficial internet investigation of Nadir, but Key replied that he was not planning to sit idly by with Ice Boy held prisoner, and to hell with S.H.A.P.E. Despite knowing they would be acting without official permission, the entire team concurred, unaware their discussion was being observed over hidden cameras. His face hidden in shadows, the observer radioed to EuroMind's base, ordering a hit team hidden within EuroMind's own agents, Blue 1 (Azzurro 1), to proceed. They caught up with EuroLab and Tiger after they entered the base's hanger. As they opened fire, Danger discharged a bright energy blast to provide cover, but a sniper still drew a bead on Tiger. Before he could fire, Argento smashed into him. Having slain his own would-be assassins, Argento blasted through Blue 1, and just managed to join the others as they made their escape in a stolen nuclear plane.
(Europa#3/2 (fb) - BTS) - En route to Western Malaya, EuroLab and the two survivors of Task Force decided to unite as a new team, choosing the name Euroforce. Meanwhile, back at EuroMind, faked video footage was used to frame the group for murdering fellow agents, making them fugitives.
(Europa#3/2) - Aware from their investigations that Nadir had an expensive lab on an isolated private island in Western Malaya, the team snuck in, overpowering and hiding the guards. Deep Sight accessed the base's map, and the group split into two teams. Argento, Danger, Deep Sight, Nuage and Picaro formed the larger group, designated Euroforce Red, who headed for the lab's main computer to get into the archives, Danger and Nuage flying up the stairwell while the rest of their group raced up the stairs. Meanwhile Tiger and Key (Euroforce Blue) set out to retrieve Ice Boy. Unfortunately, the guards were soon discovered, and seconds before the Red squad reached their target the alert was sounded.
Red squad entered the computer room with Deep Sight taking down the first guard. Nuage informed Danger that she sensed eight more, and he and Argento swiftly took them down. Standing over his downed opponents, Danger announced that the area now seemed to be secured...just before an overlooked guard struck him from behind with the electrified tip of a staff weapon, discharging a massive electrical shock into his back. Unhurt and unimpressed, Danger turned to face his attacker, raised a fist crackling with energy, and enquired if the guard objected to his assessment. Cowering, the guard decided not to argue. Argento and Danger then stood guard while Picaro and Deep Sight worked to access the database, copy it, and then destroy it. However, they were interrupted by the Lords of War, who announced their arrival by blasting Danger from behind.
(Europa#4/2) - But the Lords of War had underestimated their new adversaries. Though most of Euroforce's members were not combat specialists like Task Force, this time the Lords of War did not have the advantage of ambushing and downing half their opponents before the battle began. Additionally, the former EuroLab members possessed a wider range of powers than Task Force, who had mostly been armed with military weapons outmatched by the Lords' superior technology. An energy blast from Picaro sent Oda flying backwards, and a telepathic assault by Nuage instantly knocked out Sakuragi. Complaining that these tactics were dishonorable, Kaneda and Oda switched their armors up to higher power levels and charged back into the fray. As they re-entered the room, Argento dropped on Kaneda from above, informing him they had a score to settle. Caught off guard, Oda wondered aloud where Argento had been hiding, just before Danger suddenly appeared and struck him, emerging from the same psychic camouflage Nuage had been providing his teammate. As Danger and Argento continued to brawl with their opponents, Deep Sight announced she had finished downloading the files and had destroyed the database, adding that she didn't foresee any great difficulty taking down the Lords. This pronouncement pleased Danger, who noted that his foe didn't seem to want to stay down even as he struck Oda with energized fists. Nuage drew the Lords attention towards her, distracting them while Deep Sight stepped up behind them and electrocuted them into unconsciousness. Heading out, Red squad radioed the others to let them know they had achieved their objective, and Key responded that they should return to their jet, stating that he and Tiger needed no support. Unwilling to leave their friends behind, Red squad ignored this order, reaching Key's location just in time for Nuage to knock out a guard who was about to shoot a distracted Key in the back. Then they saw why Tiger and Key's attentions had been elsewhere; Ice Boy's horribly mutated corpse lay on the floor nearby. The group reluctantly accepted it was time to depart before A.I.M. reinforcements or the revived Lords caught up with them. As the team escaped in their stolen jet, a trio of armored figures breached the vehicle. The team prepared to fight, but moments later the jet exploded (see comments).
Director Borillon subsequently informed S.H.A.P.E.'s commission that Euroforce had been slain, then contacted the team, alive and well and staying in a large villa, informing them that he had provided them with fake identities. Until they could prove their innocence and help him uncover just how deep the corruption in EuroMind went, they had to stay officially dead.
Comments: Created by Xavier Marturet and Paco Diaz for Marvel Italia.
Euroforce #1's back page notes on the characters mentions that Danger was born in 1965. This date would be considered a topical reference, but does establish him to be approximately thirty-one during his debut story. Danger's secret identity was mentioned as being a secret in those notes, and Key ordered EuroMind agents who were not part of EuroLab to leave the room before removing Danger's helmet following his near drowning; considering this delayed the revival attempt when seconds might make the difference in saving Danger's life, this suggests Key felt Danger took maintaining his secret seriously. Euroforce's handbook entry finally revealed his true identity. It's also notable that in the final issue of Europa, when everyone else on the team is out of costume, Danger remains fully suited. Part of this might be down to needing the suit to control his powers, but part might also be due to this desire to keep his identity secret, possibly even from Borillon (who was on videophone to the team) and his new teammates Tiger and Argento.
It's not overtly stated who attacked the jet after Euroforce fled Malaya. The attackers are drawn wearing armor similar to the known Lords of War, but the man behind them, one of S.H.A.P.E.'s commission, was informed the Lords were unconscious at the time the jet blew up, so it seems the whole attack, not just Euroforce's "demise," was a fake. Euroforce were surprised by the armored trio who breached the jet, clearly thinking they were the Lords, but given the subsequent revelation that Borillon was assisting the team, it seems likely he was behind the "attackers." However, who they were remains unrevealed.
It is unclear from Euroforce's more recent appearance in Avengers World whether the old team members have left or not. Given that Key was present to recruit Black Knight for the mission, and mentioned EuroLab, it appears the more scientific team has been re-established, which could explain the absence of all the old EuroLab members from said mission. Meanwhile Euroforce seems to have taken up what were effectively the duties of the old Task Force, investigating more perilous, likely to end in combat, missions. As such, it would make sense why Tiger was the only old Euroforce member to go on the City of the Dead mission; he's one of Task Force's two surviving members, so he wouldn't have transferred to EuroLab. The other Task Force survivor, Argento, might have been depowered on M-Day, or, given they only had four hours to deploy to Velletri, might simply have been elsewhere when the team got scrambled.
Profile by Wolfhead and Loki, with invaluable aid from comic translator Angelo Mammone.
Danger has no known connections to
images: (without ads)
All images from Europa issues, 2nd (Euroforce) stories:
#3, p14, pan1 (main)
#1, p17, pan 4 (unmasked - the only time we see him outside of his costume)
#0, p12, pan 6 (Danger using energy powers)
#0, p11, pan 4 (Danger using energy powers at range)
#1, p8, pan 5 (mask closeup)
#2, p17, pan 5 (wide energy blast)
#3, p14, pan 3 (energizing fists)
#4, p3, pan 3 (energized fist discharged into opponent)
#4, p6, pan 1 (energy enhancing fist's concussive force)
Europa#0-5 (April-October, 1996) - Xavier Marturet (writer), Paco Diaz (art), Enrico Fornaroli; Marco M. Lupoi; Miguel Carrasco (editors)
Last updated: 01/07/2019
Any Additions/Corrections? please let me know.
Non-Marvel Copyright info
Special thanks to
www.g-mart.com for hosting the Appendix,
Master List, etc.!
All other characters mentioned or pictured are ™ and © 1941-2099 Marvel Characters, Inc. All Rights Reserved. If you like this stuff, you should check out the real thing!
Please visit The Marvel Official Site at: http://www.marvel.com
Back to Characters