full body - son handing spearfaceHEADMAN CHARR

Real Name: Charr

Identity/ClassExtraterrestrial (Sakaarian Imperials) conventional weapons user (former advanced technology user);
citizen of the First Sakaarian Empire;

Occupation: Warrior, farmer;
    former soldier/Imperial Guardsmen

Group Membership: Formerly the Imperial Guard of Sakaar

Affiliations: Governor of Wukar (Deneb Aruc III), Imperial Guard of Sakaar
    formerly Red King (Angmo-Asan);
    briefly allied with Warbound (Hiroim, Hulk, Elloe Kaifi, Korg, Miek, No-Name of the Brood (#2 of 6))

Enemies: Red King (Angmo-Asan), Natives (especially Miek, his siblings, and Miek's father), Spikes, Warbound (Hiroim, Hulk, Elloe Kaifi, Korg, Miek, No-Name of the Brood (#2 of 6)), Wildebots; other gladiator/slaves
    formerly the Father Emperor

Known Relatives: Two unidentified sons, unidentified daughter

Aliases: None

Base of Operations: Unrevealed;
    formerly a village outside of Crown City, presumably in the Imperia province, planet Sakaar
, Tayo system, Fornax galaxy

First AppearanceIncredible Hulk III#96 (July, 2006)confronting Miek's father

Powers/Abilities: Charr is an experienced warrior, skilled in both armed and unarmed combat, including the use of spears and various energy weapons. He is also experienced in riding an unidentifed type of mechanical steed, and is knowledgeable at warfare and war strategy.

    Although Charr does have a conscience, he is perfectly willing to do whatever or ally with whoever to protect and care for his family. He has little problem killing others if needed, especially the Natives.   

    Charr has a scar running from his forehead, across his right eye, and down his right cheek.

Height: Approximately 6'2"
Weight: Approximately 225 lbs.
Eyes: Crimson
Hair: None


(Incredible Hulk III#96 (fb) - BTS) - As a soldier in the Imperial Guard, Charr knew Miek's father.

(Incredible Hulk III#96 (fb) - BTS) - Charr accepted the Red King's orders to exterminate the Natives and establish Imperial ownership of all vital resources.

(Incredible Hulk III#96 (fb)) - Under orders from the Red King, Lieutenant Charr led a group of Imperial Guardsmen to confront Miek's father, telling him he was not approved for reproduction and that the land had been requisitioned by the Red King. 

    When Miek's father objected, Charr told him that the land having been granted via a previous royal decree was a mistake; the new rule was that no native may hold land within a thousand spans of the capital, and that Miek's father could walk away or die. 

    He further added that as he had reproduced without approval, his brood was forfeit, and when Miek's father refused him, Charr and his men slew Miek's father and broodlings, although Miek escaped in hiding behind a bush. leading_troops

(Incredible Hulk III#96 - BTS) - Charr was in the pits, with the threshers (apparently his name for the Native slaves), when a group of Imperials came by, asking if the people of his village had seen the Green Scar (Hulk), who had been seen heading in his direction. 

    After a group of Wildebots attacked in force and slew the lead Imperial, the other Imperial Guards fled.

(Incredible Hulk III#96) - As Charr emerged, he was told of the Wildebots, who no longer feared water. 

    Acknowledging that they knew this day would come, Charr claimed his sword from a youth (possibly his son). 

    He told the others, "This is it. The Empire has abandoned us. But this is our home." He told the others to stand firm, but was surprised as the Warbound -- Hiroim, Hulk, Elloe Kaifi, Korg, (the now adult) Miek, No-Name of the Brood (#2 of 6) -- arrived and took out the Wildebots, but noted with a semi-amused grin that they had "finally arrived."

(Incredible Hulk III#96 (fb) - BTS) - Charr apparently accepted the Warbound into the village. 

(Incredible Hulk III#96) - One of the other "Imperials" asked Charr how they could trust these people, as they ultimately held loyalty to the Imperials. 

    Replying that they would die whether they helped these gladiators or not, Charr told them to forget about the Empire, as the Red King didn't care about them and wouldn't so much as send a single patrol to keep the Wildebots from killing their families. "These monsters are our best hope."

    Korg told Charr and the others they were only there to rest and repast, although they would keep them safe from Wildebots while they remained, and Hiroim warned that they would kill any who betrayed them and would know if they had been betrayed.
    Charr advised one of his men to hope it was a bluff, or at least one of them would die.

    Via chem-bonding with the brood, Miek recalled his hive perishing against Charr and his men, after which he threatened Charr that he would pay for what he had done to his family.

    Charr pulled back his son who tried to defend him, telling all that he had indeed rubbed out Miek's hive under the Emperor's orders, but argued that these were old crimes, unconnected to the threats they jointly faced that day. threatened by Miekoutfighting Miek

    Not wanting many to die in a fight between his people and the Warbound, Charr invoked Imperial law, asking that they make a trial of arms: If Miek agreed, only Miek and himself needed to fight. Charr offered to fight to an end after 12 hours to prepare their bodies and souls, and Miek accepted, certain it would be Charr's end.

    Later, as Hiroim advised the Warbound on the Imperial Soldiers' weak spot, Charr silenced one of his tribesmen who called the visitors "savages," after which he advised the group that Hiroim's intelligence was obsolete, as the Imperials had field shields protecting their neck, and that their ankles were now their vulnerable spot. 
    After Charr furthered offered to help them against the Empire, Korg advised Miek to let go go the past and treat Charr as an ally in the present; however, when asked what he would do, the Hulk told Miek he would never stop making his enemies pay.

    That evening, Charr made sure one his children -- who appeared to understand that he might not survive -- would draw the water every morning, clean the swords and learn to fight, and feed the animals (actually referring to the enslaved Natives) and watch over their friends, keeping them safe. Feeling his children were prepared to take care of himself, he stated, "Then may he who dies, die well."

    The next day, Charr faced Miek within a circle, each armed with a spear. Charr disarmed Miek and dropped him to the ground; standing on Miek's lower left arm, Charr told him to yield, noting he would die when he refused, but Miek instead grabbed Charr's spear, forced it to sever his left lower arm, and the kicked out Charr's legs and landed on top of him, with his spear at Charr's neck. 

    Before he could execute Charr, however, Miek was overcome by the screams of his fellow Natives; hearing the screams and ignoring Charr's insistence that it was just the threshers (animal servants), the Hulk lifted the ground, exposing a number of enslaved Natives. Charr could only stare back in shame as the Warbound glared at him.

(Incredible Hulk III#96 (fb) - BTS / Incredible Hulk III#96 (fb) - BTS) - The Warbound burned Charr's village and stole their slaves. 

(Incredible Hulk III#96) - When Caiera and Imperial Guardsmen approached, asking if they had seen the "Green Scar or any of his monsters," Charr, seeing his own reflection in one of the guardsmen's armor, replied that all he saw was monsters.

death(Incredible Hulk III#97) - As the Red King's advisor tried to summon Caiera back to Crown City to help control the Emperor's madness, Charr argued that she couldn't leave them, as they had just lost their village and no longer had any slaves, and the Empire had a responsibility to aid them. While Caiera sensed an imminent attack by Natives inspired by the Green Scar, Charr continued his pleas, and Governor Denebo Aruc III told him Caiera had to go if the Emperor needed her, but tried to assure him that he would protect him and catch up with the Warbound. When the Natives attacked, Caiera led the Imperial Guards to stop them. Charr realized that these Natives weren't there slaves, and a captured Native explained how they had rallied from every field, forest, and valley to serve the Green Scar (Hulk).

(Incredible Hulk III#97 (fb) - BTS) - Soon after, the Governor and Charr staged a spectacle, with Charr executing the Natives one at a time with the goal of leading the Warbound into a trap where the Imperial Guard would collapse a cliff on them.

(Incredible Hulk III#97 - BTS) - After Miek and the former slave Natives sensed the slaughter of the other Natives, the Warbound -- realizing it was a trap -- rushed in to stop the slaughter. The Governor killed several Natives and collapsed the cliff as planned, but the Hulk and Korg held up the cliff, protecting the rest of their allies. 

(Incredible Hulk III#97) - Miek rushed to confront Charr, who taunted that Miek couldn't kill him before, but when the Hulk shattered the cliff with a punch that knocked away its fragments, Charr -- perhaps distracted by the loud sound -- was unable to stop Miek from rushing forward and impaling him through the chest with a spear. As he died, Charr told Mike, "Good...now you're just like me!" ...which enraged Miek.

Comments: Created by Greg Pak, Aaron Lopresti, and Danny Miki.

    It is uncleared how and why Charr left the Imperial Guard. It may have had something to do with this:

(Planet Hulk: Gladiator Guidebook#1: Imperial Technology: Death's Head Unit - BTS) - Growing increasingly suspicious of the traditional Imperial Guard, which he feared had been infiltrated by Fillian sympathizers, the Red King began phasing out the duties of the Guard and replacing them with Death's Head Units.

(Planet Hulk: Gladiator Guidebook#1: The Imperials: History, Culture & Society - BTS) - The Red King thusly marginalized the role of the Imperial Guard, much to the dismay of many poor Imperial youths who had previously viewed enlistment in the guard as a way to climb the rigid Imperial social ladder; instead, they now saw the Great Games as their only avenue for improving their social standing. 

Profile by Snood.

Headman Charr
should be distinguished from:

familychildren - facesCharr's children

    Each of the children helped with the chores, including drawing the water, cleaning and preparing the swords, and feeding the animals (actually Native slaves).

    They loved their father dearly and were sad when faced within his risk of death.

(Incredible Hulk III#96) - When Wildebots approached the city, Charr's son (presumably) delivered him his sword so he could defend the village. 

    When Miek threatened Charr for slaughtering his father and brethren, a son leapt in front of his father, warning that no one could touch him. Charr silenced the boy, telling him that the charges were true. 

    That evening, after Charr convinced Miek to engage in single combat to spare massive deaths, Charr made sure one his children -- who appeared to understand that he might not survive -- would draw the water every morning, clean the swords and learn to fight, and feed the "animals" and watch over their friends, keeping them safe.

    Feeling his children were prepared to take care of himself, he stated, "Then may he who dies, die well."

--Incredible Hulk III#96

images: (without ads)
Incredible Hulk III#96, pg. 9, panel 4 (full body, with youth);
            panel 5 (leading warriors);
        pg. 10, panel 2 (face);
        pg. 14, panel 1 (astride robot steed, in profile, confronting Miek's father);
            panel 3 (Imperial Guard helmet, shadowed);
        pg. 18, panel 1 (children, full, distant);
        pg 19, panel 2 (drops Miek);
            panel 7 (threatened by Miek);
        pg. 20, panel 1 (children, faces)
    #97, pg. 12, panel 1 (death)

Incredible Hulk III#96 (July, 2006) - Greg Pak (writer), Aaron Lopresti (penciler), Danny Miki (inker), Nathan Cosby (assistant editor), Mark Paniccia (editor)
Incredible Hulk III#97 (October, 2006) - Greg Pak (writer), Aaron Lopresti (penciler), Danny Miki (inker), Nathan Cosby (assistant editor), Mark Paniccia (editor)

First Posted: 07/17/2016

Last updated
: 07/17/2016

Any Additions/Corrections? please let me know.

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