Real Name: Unrevealed

Identity/Class: terrestrial "robot" requiring a human host

Occupation: Government Policy Implementer

Affiliations: D. U. C. K. (The Department of Unknown and Covert Knowledge), Pritchard (his supervisor), Doorman; former pawn of Mys-Tech

Enemies: Dr. Oonagh Mullarkey, Mys-Tech, the British Sleepers;
Black Knight (Dane Whitman), Captain America (Steve Rogers), Captain Britain, Captain Kerosene,
Plasmer, Jack Smithers (more of an antagonist than enemy to these guys)

Known Relatives: None

Aliases: None

Base of Operations: The Closed University (DUCK Headquarters), London, England

First Appearance: Plasmer#1 (Marvel UK) (November, 1993)





Powers: The Ambassador wears a suit of golden armor which grants him superhuman strength (Class 10?) and durability, as well as the ability to fly. He can diplomatically bag objects or people, forming a canvas-like material to contain them. These bags can apparently be torn open relatively easily from the outside, but not from the inside. He is not a particularly skilled combatant.
The man within the Ambassador has no actual control over the Ambassador's actions, which are controlled by its programming. However, the Ambassador cannot operated without its human host. It is unclear whether the Ambassador is only able to operate with its known host, or whether it can be used (or reprogrammed to be used) by other persons. In addition, the Ambassador's programming can be hacked into by outside sources, making him a pawn of others with the knowledge of how to do so.
The Ambassador is "a real government man--follows the official line to the death!" He is much more concerned with following policy than the actual safety and protection of the people.



History: The Ambassador is a computerized "synthover" which apparently means a computerized suit of armor, which requires a human within it to operate, although it can then follow its own programming (or that of DUCK). The armor was presumably designed, programmed, etc. by DUCK. The origins of the man within the Ambassador are unknown, but he is presumably an agent of DUCK as well.

(Plasmer#1-4) - When Jack Smithers, the oldest British agent, was captured by agents of Mys-Tech, DUCK called in the Ambassador to deal with the situation and to prevent Smithers' classified knowledge from being discovered by the enemy. Dr. Oonagh Mullarkey obtained some of Smithers' informations, unleashing several of the British Sleepers. The Black Knight, Captain Britain, and Plasmer joined forces to oppose the Sleepers. The Ambassador captured Smithers and had him "diplomatically bagged...secret knowledge is dangerous in a senile mind!" He then attacked the other heroes so that he could contain the Sleepers himself. The heroes fought off the Ambassador and defeated the threat of the first Sleeper, for which the Ambassador took the credit.
The Ambassador stayed with heroes and assisted them against the statues which had been animated by the Sleepers. However, Dr. Mullarkey managed to hack into the Ambassador's computer systems weeks before. As the final Sleeper evolved into the powerful Aftermath, Mullarkey took control of the Ambassador. He grabbed Tommy, one of the Sleepers who had shaken ins programming and joined forces with the heroes, and brought it to Mys-Tech, fighting off the Black Knight in the process. When the Ambassador arrived at Mys-Tech, Plasmer (having suspected the Ambassador's treachery and adopted the form of and replaced Tommy) revealed herself. While Plasmer fought off Mys-Tech's attacks, she used her malleable fingers to unlock the Ambassador's armor and removed the man inside. The now helpless Ambassador was removed from the struggle by the Doorman.
In the final battle against Aftermath, the Ambassador's frustrated superior, Pritchard, asked him, "Can't you do anything?"
To which the Ambassador replied, "Well, I could try throwing my underpants at it!"

Comments: Created by Glenn Dakin and Pascual Ferry.

DUCK was a British Intelligence Agency. It was the successor of STRIKE (Special Tactical Reserve for International Key Emergencies), and a contemporary of STORM and WHO (Weird Happenings Organization--which succeeded RCX (Resources Control eXecutive)). It preceeded organization such as Black Air, the Department, and others.

Quoth the Ambassador, "Stand back, civilians. These alleged happenings do not concern you! The existence of this robot is a state secret--this unconfirmed siting is a matter for the authorities...You are not authorized to see it!"
"Urrk!...This is Ambassador calling control--unconfirmed report of myself being attacked!"

No known connections to :
Ambassat, the Ambassadors of Satan, a cult who formerly followed Anton Devine, @ Hellstorm#18

The British Sleepers should be distinguished from:
Nazi Sleepers, activated in:
----Tales of Suspense I#72-74 (Sleepers 1-3),
----Captain America I#101 (Sleeper 4, who has been a recurrent villain, and member of the Skeleton Crew)
----Captain America I#148 (Sleeper 5)
Russian Sleepers, created by Dr. Constantin Racal, activated in X-Force#110


Last updated: 08/02/02

Any Additions/Corrections? please let me know.

All characters mentioned or pictured are ™  and 1941-2099 Marvel Characters, Inc. All Rights Reserved. If you like this stuff, you should check out the real thing!
Please visit The Marvel Official Site at:

Back to Characters