Real Name: Arthur King
Identity/Class: Extradimensional (Earth-93121)
Occupation: Leader of the Knights of Justice
Group Membership: Knights football team, Knights of Justice
Affiliations: Breeze, Brick, Darren, Elaine, Gallop, Guinevere, Lance, Lug, Merlin, Phil, Tone, Trunk, Wally, Zeke, Camelot and its inhabitants; indirectly Lady of the Table
Enemies: Blackwing, Lucan, Morgana, Slasher, Viper, Warriors of Vulcan's Forge, Watchdog
Known Relatives: None
Base of Operations: Mobile in the USA (late
20th Century), Camelot (ca. Middle Ages) (Earth-93121)
First Appearance: King Arthur and the Knights of Justice#1 (December, 1993)
Powers/Abilities: Arthur King is a normal
human teenager with athlete-level fitness. He has a high level of
self-confidence and sports team leadership. After being transported to Camelot, he
received the distinctive, golden, mystical armor of King Arthur,
including the sword
Excalibur, which was sharp enough to cut through tree trunks and could
discharge electrical bolts, although it required several minutes to
recharge. Magically bound to Arthur (or the armor), the unsheathed
sword would respond to Arthur's needs, such as hum with approaching
danger or generate light in darkness. Using his magical shield,
he was able to manifest the giant but obedient Dragon of Justice.
When Merlin bound Arthur to the golden armor, it seemed to partially
imbue the footballer with skills in sword fighting and horse riding (also see comments).
(King Arthur and the Knights of Justice#1) - As captain
of the Knights football team, Arthur King scored the winning touchdown
exhibition match. He was cheered by his team and celebrated by
sportswriters. The Knights team boarded their coach bound for a big
Manhattan game but a fierce storm erupted, causing driver Lug to drive
slower, despite his teammates' jokes. However, a spell had been cast
by Merlin, guided by the mystical Lady of the Table, that sought twelve
heroes to substitute the twelve captive Camelot knights and king; this
spell found the football team and acted as
a portal. The spell pulled each team member back through time to
Merlin's chamber in Camelot during the Middle Ages.
Arthur and the
Knights of Justice#2) - Merlin explained the situation to the surprised
footballers, covering the nefarious Morgana's plot to overthrow
Camelot's rulers use magically constructed stone warlords and
warriors. Merlin next used his magic to transform the sportsmen's
clothing into distinctive knights' gear, with Arthur in a copy of the original
King Arthur's armor and armed with the magical sword Excalibur and
mystical shield; Arthur now viewed himself as the new King Arthur of Camelot. Seeing Guinevere's mystically generated visage, he
followed Merlin's lead that their first mission should be to free her. He led his Knights
of Justice against Morgana's warriors laying siege to Camelot, soon
overcoming the powerful warlords Slasher, Blackwing and Lucan. However,
a sorcerous trap set by Warlord Viper saw knights Lance and Trunk
magically sent to Morgana's castle. Arthur felt responsible and
resolved a solo rescue.
(King Arthur and the Knights of Justice#3) -
Merlin's mystical advice led to Arthur summoning the flying Dragon of
Justice from his shield and he rode the Dragon to Morgana's castle. He
freed his two knights, as well as Guinevere, who recognized the armor
and embraced him. With Arthur the only one armed, Excalibur helped
overcome guards, but Arthur went the wrong way and encountered Morgana,
who set her vicious demonic Watchdog on him while she fled. As more
guards attacked, Arthur used Excalibur to cause the roof to collapse
and they retreated, only to be confronted by the blade-wielding Warlord
Viper. Arthur had to rely once more on Excalibur's electrical discharge
to trap Viper in rubble, and Arthur's group fled on the Dragon. Later
celebrating with the Knights of Justice in Camelot, Merlin assuaged
Arthur's apprehension that Morgana was still at large, and encouraged
Arthur and Guinevere to enjoy each other's company.
Comments: Adapted for Marvel Comics by Mike Lackey (writer), Keith Wilson (pencils) and Evelyn Stein (inks).
Earth-93121 is the Marvel Comics adaptation of the "King Arthur and the Knights of Justice" cartoon (1992-1993) and which also featured a video game spin-off for Super NES (1995).
The "purity of love" between Queen Guinevere and the soon-missing original King Arthur (presumably this reality's Arthur Pendragon) seems farcical when she falls for the next football jock who rolls into town! Well, maybe not that simple... it's evident that Guinevere thinks time-traveling footballer Arthur King is her King Arthur and is oblivious to the substitution, so I'm guessing that this is a case of omniversal Merlin up to his usual meddling hero-kidnapping tricks, including quietly cloaking the football team to appear like the original Camelot knights. But Arthur King is creepily okay pretending to be someone else, at least in the comic.
With two legs, the Dragon of Justice is technically a
Profile by Grendel Prime.
King Arthur (Arthur King) of Earth-93121 has no known connections to:
Dragon of Justice
Guided by Merlin, Arthur was able to summon his
spiritual familiar, the giant flying Dragon of Justice, from his golden
shield. She obeyed his commands (even telepathic). She flew him to
Morgana's castle after knights Trunk and Lance had been captured, and
waited until Arthur returned with his two knights and fellow escapee
Guinevere, who was a little reluctant about the beast. The dragon
welcomed Guinevere with a lick before carrying all four away.
--King Arthur and the Knights of Justice#3
King Arthur and the Knights of Justice#3, p15, pan3 (main image)
King Arthur and the Knights of Justice#1, p13, pan2 (headshot)
King Arthur and the Knights of Justice#2, p10, pan3 (on horse)
King Arthur and the Knights of Justice#3, p6, pan3 (Dragon of Justice)
King Arthur and the Knights of Justice#1 (December, 1993) - Mike Lackey (writer), Keith Wilson (pencils), Evelyn Stein (inks), Tom DeFalco (editor)
King Arthur and the Knights of Justice#2 (January, 1994) - Mike Lackey (writer), Keith Wilson (pencils), Marie Severin (inks), Tom DeFalco (editor)
King Arthur and the Knights of Justice#3 (February, 1994) - Mike Lackey (writer), Keith Wilson (pencils), Marie Severin (inks), Renee Witterstaetter (editor)
Last updated: 09/20/17
Any Additions/Corrections? please let me know.
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