Real Name: Trago
Identity/Class: Human magic user
Occupation: Musician, criminal
Group Membership: None
Affiliations: Former disciple of Ghazandi Enemies: Ant-Man (Henry Pym); the
Wasp Known Relatives: None Aliases: Trago and his Magic Trumpet; The Man with the
Magic Trumpet Base of Operations: Off the Merritt Parkway, Connecticut;
formerly New York City; formerly New Dehli, India First Appearance: Tales to Astonish I#47/1 (September,
1963) Powers/Abilities: Trago was trained in the means to mystically
control people and animals. Using his trumpet, he could make people follow his
commands or cause them to feel whatever emotion he wished. Trago's memory was
erased, so he currently no longer possesses these abilities. Height: 5' 9" Two months later, unable to get work in India, Trago was found
feverish and starving by Ghazandi, a mystic and scholar of ancient phenomena.
Trago learned that Ghazandi was a musician as well, and convinced him to train
him. Ghazandi trained Trago to play notes that few people knew, as well as how
to mesmerize cobras. Eventually, Trago finally convinced Ghazandi to train him
how to hypnotize humans, although Ghazandi warned him that if he played the
wrong notes, he too would be affected.. Trago returned to America and formed a new band based out of
Connecticut. He hypnotized his band members so that they could play the music he
wished and not be affected by it. Trago and his band would mesmerize audiences
and then steal their valuables. Beginning to realize his potential, Trago next
got his music played over the radio in New York, successfully entrancing a large
portion of the city. Ant-Man and the Wasp were unable to fully resist the music,
but before they succumbed, Ant-Man summoned a group of ants to take them to
safety. Trago next used his broadcasted music to mesmerize the reptiles in the
gardens and the fields and send them after the two heroes. The two were nearly
killed by a snake, but they succeeded in using their reducing gas to shrink the
snake down to a size where the ants could overcome it. Using their cybernetic equipment to block out Trago's music,
Ant-Man and the Wasp traced Trago to his base and incapacitated his musicians.
Ant-Man succeeded in entering Trago's trumpet and bending one of its pipes. When
Trago tried to play it again, the altered notes affected him as well. Trago's
memory of his entire life since he first started playing the trumpet was wiped
out, and he gained a chance to start anew. Comments: Created by Stan Lee, H. E. Huntley, and Don
Heck. Trago has an entry in Marvel Legacy: The 1960s Handbook. Profile by Snood, slightly reformatted by Luis Dantas and Prime Eternal Clarifications: Trago should not be confused with: --Tales to Astonish I#47 images: (without ads) Last Updated: 07/19/04 Any Additions/Corrections? please let me know. Non-Marvel Copyright info
Weight: 181 lbs.
Eyes: Blue
Hair: Black
History: (Tales to Astonish I #47) - Trago was originally
an ordinary jazz musician, but one day he saw his employer had left the safe open and he stole the cash boxes. Unfortunately for Trago, Ant-Man and the
Wasp had chosen that night and that club in which to spend an evening. The two
heroes heard the manager trying to stop Trago, and stopped him and forced him to
return the money. Because of their previous friendship, the manager decided not
to press charges against Trago, but instead told him to leave and never return.
The manager even booked Trago a seat on the next flight leaving New York, which
took him to New Dehli.
Ghazandi was Trago's former mentor who taught him first how to mesmerize cobras, and finally how to hypnotize humans with his music. He warned Trago that playing the wrong notes could result in affecting oneself. His fate is unrevealed.

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