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KRUSH

Real Name: Krush

Identity/Class: Sub-species of humanity (Inhuman) mutate

Occupation: Guardsman

Group Membership: Guardsmen

Affiliations: Aeric, Avion, Blaast, Black Bolt, Gorgon, Karnak, Kitang, Medusa, Payne, Rok, Sylk, Thernon

Enemies: Dal, Maston-Dar, Fahr, Tarnok-Kol, Tol-Nok

Known Relatives: None

Aliases: None

Base of Operations: Attilan

First Appearance: The Inhumans: The Great Refuge (1995)

Powers/Abilities: Krush stood about 8 feet tall and could grow to twice that height with his skin then becoming amber-hued. He had tremendous strength that increased with his size and was heavily armored, including hardened gauntlets.

History:

(The Inhumans: The Great Refuge) - Krush patrolled the Kree refugee settlements surrounding the city of Attilan on the moon and came across Kree children fighting with Inhuman children, but was too late to stop the Kree boy Dal from shooting the Inhuman child Avion and nearly hitting another, Aeric. Krush carried the bloodied body of Avion to the chamber where the Inhuman Genetics Council, led by Thernon and Kitang, were considering the fate of newly arrived Kree would-be refugees (actually assassins).

    Later, several Kree armed and led by Major Fahr, stormed the laboratories holding the Terrigen Mists to steal it for themselves, but were confronted by the Kree Guardsmen Krush, Blaast, Payne, Rok, and Sylk. Three Kree managed to break their way in and rapidly mutated from the Mists, one blasting the Inhumans unconscious. The Inhuman royal family arrived and stopped the assassins. Krush was amongst those present at the trial of the Kree assassins and watched as all of the Kree refugees left Attilan in a judgment of banishment. He then farewelled the Inhuman royal family as they returned into exile.

 

Comments: Created by Skip Dietz (writer), Robert Brown (pencils) and Rey Garcia (inks).

Karnak referred to Krush and his group (metaphorically) as second-stringers.

The issue seems to be segmented into eight 8-page chapters and I suspect it may originally have been touted for Marvel Comics Presents or some such. There were 3 colorists involved in this issue and it shows.

The one-shot "The Inhumans: The Great Refuge" can be considered as Inhumans II#1.

Profile by Grendel Prime.

CLARIFICATIONS :
Krush has no known connections to:


Blaast

Blaast

An Inhuman Guardsman, Blaast could project fiery energy blasts and fought the Kree soldiers and assassins in defense of the Great Refuge, but failed in stopping them accessing the Terrigen Mists. Major Fahr and another Mist-mutated Kree knocked out the Guardsmen until Black Bolt and his royal family rescued them.

    It's unrevealed if he was fully masked or if this was part of his Inhuman mutation.

 

 

 

 

 

 

--The Inhumans: The Great Refuge


Payne

Payne

Another Inhuman Guardsman, Payne could generate energy-charged fists that magnified his punches. He fell to the two Terrigen Mist-enhanced Kree soldiers.

 

 

 

 

 

 

--The Inhumans: The Great Refuge


RokRok

Rok

Rok was one of the first Inhuman Guardsmen to encounter the Kree assassins that had arrived under the leadership of General Maston-Dar. Rok informed Inhuman interim rulers Thernon and Kitang. Initially mocking and threatening him, Maston-Dar and his men knelt before Rok and announced themselves refugees. Later, Kree Major Fahr and another Terrigen Mist-mutated Kree knocked out the Guardsmen until Black Bolt and his royal family intervened. Afterward, Rok joined in the cordial farewell to Black Bolt when the royal family departed.

    Although exposed to Terrigen Mists like other Inhumans, he had no (discernible) powers but was very proficient at wielding guns with accuracy.

 

 

 

 

 

 

 

 

 

--The Inhumans: The Great Refuge


Sylk

Sylk

Sylk was an Inhuman Guardsman who had a long ribbon-like lower part of her body as part of her Inhuman mutation. She stood against the Kree soldiers but fell before the blast of the Kree mutate, Major Fahr. She later joined farewelling Medusa and the rest of the Inhuman royal family.

    Her tendril and long flowing red hair hint at a possible connection with Medusa.

 

 

 

 

 

 

 

 

 

 

 

--The Inhumans: The Great Refuge


images: (without ads)
The Inhumans: The Great Refuge, p13, pan4 (main image)
The Inhumans: The Great Refuge, p63, pan2 (headshot)
The Inhumans: The Great Refuge, p34-35, pan2 (Blaast)
The Inhumans: The Great Refuge, p34-35, pan3 (Payne)
The Inhumans: The Great Refuge, p8, pan5 (Rok)
The Inhumans: The Great Refuge, p6-7, pan10 (Rok - headshot)
The Inhumans: The Great Refuge, p34-35, pan3 (Sylk)


Appearances:
The Inhumans: The Great Refuge (1995) - Skip Dietz (writer), Robert Brown (pencils), Rey Garcia (inks), Ralph Macchio (editor)


Last updated: 05/08/12

Any Additions/Corrections? please let me know.

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