REVENGERS
Membership:
Beakman, Captain Squarejaw,
Eagle Eye2, Hairy
Reasoner, Hornet, the
Inedible Bulk, the Mighty Bore, Platehead,
Straitjacket
Purpose: To disrupt Alpha Complex and the Computer's dictatorship and bring N3F to power.
Aliases: None
Affiliations: Agents of A.I.M.L.E.S.S., Fabulous Four (Diaphanous Girl, Humane Torch/Jimmy, Mr. Wonderful, Thingamubob), Sarge and the Hooters, National Fantasy Fan Foundation (N3F: Happy Jack/King-R-THR-6, Stan-V-MAN-5, Saxon Warriors)
Enemies: The Computer, King-R-THR-1, King-R-THR-2, King-R-THR-3, King-R-THR-4, Vulture Warriors (One-Arm-Flayrod-I-GTZ-3, others)
Base of Operations: Golden Gate Comics building, Sector MCG, Alpha Complex, built on / near ruined San Francisco, Northern California, Earth-221984
First Appearance: Paranoia#1 (November 1991)
History:
(Paranoia#1 (fb) - BTS/Paranoia
TTRPG (fb) - BTS) - Imagine a world designed by Kafka, Stalin, Orwell,
Huxley, Sartre and Marx.
Groucho Marx.
Alpha Complex was a massive self-contained underground bunker designed to house what was left of the human race after "The End." The Computer was in charge of Alpha Complex, programmed by a team of High Programmers to run, maintain and defend the Complex and its citizens from whatever had caused the apocalypse. The only problem was that the Computer was utterly insane. The multitudes of High Programmers had input a myriad of often contradictory commands, leaving the Computer with a level of cognitive dissonance bordering on disassociative identities, and because most of the pre-apocalypse Programmers had assumed some sort of enemy attack would be the event that ended the world, and the Computer's corrupted databases no longer recalled what actually HAD caused civilization's downfall, the Computer was also insanely paranoid. The citizens' lives were strictly controlled. The Computer was their friend - and they better not forget it! Everyone was assigned a security clearance level based on the electromagnetic light spectrum, noted as both part of their names and in the colors of their clothing, from the lowly Infrared (wearing black) who handled the most menial of tasks, through Red, Orange, Yellow, Green, Blue, Indigo, Violet and finally the Ultraviolets, the white-clothed High Programmers. All aspects of life were determined by these levels, from living conditions to what information a citizen was permitted to know, the latter all in the name of security. Knowing something beyond your assigned security level was clear proof of treason, and treason was punishable by immediate execution.
Friend Computer's paranoia
meant it was convinced of enemies without and within, and it
constantly hunted for them with a zeal that would make McCarthy blush.
Naturally there must be fifth columnists within the population
belonging to the various subversive organizations mentioned in its
corrupted and incomplete records - the Illuminati, the Commies, the
Sierra Club, Trekkies, etc. - and that it couldn't find any of them
was just proof that they were really well hidden! So the Computer
reasoned the best way to lure out these non-existent groups would be
to set up fake cells that would eventually be contacted by the real
ones, and since only the founding member of each actually knew they
were working for the Computer, and those founders were usually soon
slain by other agents of the Computer who didn't know the founders
were working undercover, the Secret Societies soon became a real
thing, and it wasn't long until virtually every citizen within Alpha
Complex was a member of at least one. Despite being a member of a
Secret Society being clear proof of treason and punishable by
immediate execution. Oh, and often High Programmers belonging to one
or other Secret Society buried new command protocols within the
Computer, making it even more schizophrenic.
The Computer's paranoia also extended to genetics. Perhaps the unspecified apocalypse had been something that might damage the genome, causing mutations. Plus, overpopulation could become a problem in a confined environment, even one as large as Alpha Complex. So the Computer took charge of reproduction. Sexual reproduction was out, and clones generated via genes mixed by lab robots was in. Any citizens who learned they had mutations despite of this "strict" (read: non-existent) quality control were to declare themselves. Since failing to register a mutation was treason punishable by immediate execution, but admitting yourself a mutant would PROBABLY result in your arbitrary termination, most mutants chose to just hide their powers and hope not to be discovered. Within a few generations this was virtually every citizen, since lax quality control in the cloning vats combined with deliberate sabotage and/or genetic tinkering by Secret Societies or various corners of the Computer's fragmented mind soon meant mutation was the norm, not the exception.
Since the residents of Alpha
Complex had a high attrition rate, the Computer in its wisdom decided
that each citizen would have a total of six clones, numbered 1 through
6, to extend their lifespan. Which might have worked in theory, if
each clone retained the memories and experience of his or her
predecessor and so could grow and learn from the mistakes of their
lower numbered selves, but instead all six would be decanted at the
same time, with the higher numbered clones usually confined together
in a single room waiting for whichever was currently the lowest
numbered surviving clone to die. Old family names were abandoned with
the very concept of families (outside of clone siblings), and instead
every clone was identified by a first name, the letter denoting their
security rank, a three digit area code for the region of the Complex
they hailed from, and their clone number - for example, King-R-THR-1
through 6. Every clone family was also assigned to one of eight
service groups working to maintain different aspects of the Complex -
Internal Security; Technical Services; Armed Forces; Power Services;
Central Processing Unit; Research & Design; Production, Logistics
& Commissary; and Housing Development & Preservation &
Mind Control. As might be expected, each co-operated with the others
about as well as the Mafia does with Triads, which is to say, not at
all and murderously so.
With treasonous behavior now
endemic across the Complex, the Computer began seconding teams of
citizens from all eight service groups into special Troubleshooter
units, armed with lasers and tasked with rooting out traitors wherever
they might hide and summarily gunning them down. Their assignments
were definitely not impossible-to-complete suicide missions, and the
fact that these "teams" were composed of individuals from bitterly
rival service groups who were also both mutants and secret society
members, meaning every single one was a defacto traitor and
simultaneously looking for any chance to expose their colleagues'
(real or imagined) treason and immediately execute them, meant it was
generally a toss up whether Troubleshooter missions would devolve into
a free-for-all battle royale between team members or end with everyone
being killed by whatever perilous situation they were investigating
while armed only with insufficient and usually inaccurate information,
faulty and insufficient equipment, and untested and
dangerous-to-the-user R&D devices.
Always remember:
(Paranoia#3
(fb) - BTS) - One secret society, the National Fantasy Fan Foundation
was led by Stan-V-Man-5, and took inspiration from their "holy
scripture," the comic book. Intending to create the ultimate superhero
clone, a new messiah the rest of Alpha Complex would rise up to follow
and thus give N3F control of Alpha Complex, N3F's genetics
department sought to reproduce the heroes of the halcyon days of yore,
though their efforts thus far had only created flawed derivations of the
great characters of the golden age...
(Paranoia#1
(fb) - BTS) - such as the Revengers
(Paranoia#2 (fb) - BTS) - and the Fabulous Four.
(Paranoia#1) - The Revengers attacked a group of Internal Security agents in a random Alpha Complex sector, during which Eagle Eye2 prevented a Blue level Internal Security agent from arbitrarily executing innocent clone King-R-THR-1. The arrival of Vulture Warriors (some of Friend Computer's elite soldiers) prompted Captain Squarejaw to order the Revengers to retreat (and one of the Vulture Warriors terminated King-R-THR-1 moments after their departure).
(Paranoia#2
- BTS) - The Revengers' fellow mutants, the Fabulous Four,
wrecked a train while hunting for their nemesis Pimples Man, but
concluded that the commuters using it were at least some of Pimples
Man's subterranean thralls, so Mr. Wonderful instructed the Humane
Torch to cremate them all, just to be sure. One of the few survivors
was the newly promoted clone King-R-THR-2
(Paranoia#3 - BTS) - NF3 sent their superhero teams against the Computer's forces in Sector MCG. Alpha Complex news broadcasts spun this story to claim it had been "the Commies" that had deployed "dangerous super mutant traitors," and sent in Troubleshooter units to supplement the military.
(Paranoia#3)
- NF3 soldiers Sarge and the Hooters got into a heated gunfight with
the Computer's forces, but held their own, even when a horde of
"Cherries" (newly promoted to Red level Troubleshooters) were ordered
to rush them, probably largely because nobody bothered to issue the
Cherries any weapons before having them charge at the heavily armed
Hooters. Eventually however one of the Troubleshooters, King-R-THR-3,
threw back a grenade the Sarge had tossed at him, blowing all the
Hooters up. As King and his compatriot, Lance-R-LOT-3, advanced into
NF3 territory they were intercepted by Platehead of the Revengers,
whose armor proved impervious to the weapons they had pilfered off the
late Hooters. He kept the pair pinned down with his gauntlet blasters
while Captain Squarejaw, Eagle Eye2, Hornet and one other
(Straitjacket? Or perhaps a derivation of Bucky?) advanced on them.
While Lance held them off with a machine-gum, King radioed for help,
and PLC (Production, Logistics and Commissary) agreed to assist...by
sending in missile targeted on his com unit. King hastily threw the
radio towards the Revengers, who paused to examine the object. Captain
Straitjacket noticed the missile at the last second, ducked under his
shield for protection, and was immediately squashed flat as the heavy
missile landed directly on him. The one surviving (unidentified)
Revenger called for the team to retreat. Having presumably been
deflected sideways, Cap's shield was found and claimed by King.
King led several more
Red-level Troubleshooters who had been inside the missile into...
(Paranoia#4) - a building
with the sign Golden Gate Comics,
(Paranoia#3) -
which proved to be N3F's base, where they encountered
four more Revengers, Beakman, the Inedible Bulk, the Mighty Bore and
one unidentified other, who began slaughtering the Troubleshooters
with their axe, bare hands and hammer respectively. King-R-THR-3 was
killed by his own clone, King-R-THR-6,...
(Paranoia#4)
- but King-R-THR-4 arrived in time to help Lance capture Stan-V-Man-5
and most of the N3F board. As a reward for defeating N3F, King-6 was
given multiple promotions, raising him to Green level, then summarily
executed for knowing about the existence of N3F.
(Paranoia#5
- BTS) - Lance-R-LOT-3 took Squarejaw's shield for his
own.

Comments: Created by Paul O'Conner and Heinrich Kipper.
Paranoia began as a tabletop role-playing game (though released in the days when nobody needed to add the tabletop bit, as computer RPGs weren't a thing yet) created by Greg Costikyan, Dan Gelber, and Eric Goldberg, and first published in 1984 by West End Games. It was a huge hit at the time, and though it's now published by Mongoose Games, it's still having new editions and adventures published to this day.
If you've never played the game and are only
into Marvel comics, yet the cover of the game's second edition, left,
seems vaguely familiar, then check out down below the subprofiles, next
to the image credits and issue list.
As with novels, films and TV shows, TTRPGs
were ripe for comic book adaptations in the 1980s and 90s, and Paranoia
was no exception. The six issue Paranoia miniseries was published by
Adventure Comics, which was one of Malibu Comics many imprints, and with
Marvel's purchase of Malibu it became fair game for Appendix coverage.
It's worth noting however that the presence of Marvel parodies the
Revengers, Fabulous Four and Stan-V-Man in the Paranoia comic wasn't
prompted by said purchase, since the Paranoia comic came out several
years before that acquisition.
As well as the games and comics, there were two Paranoia novels: Extreme Paranoia (Nobody Knows the Trouble I've Shot) by Ken Rolston, released in 1991, and Title Deleted for Security Reasons by Edward Bolme, released in 1993. There was also a crossover between the world of Paranoia and the world of Torg, another game published by West End Games, in the 1993 novel Stormshooters and Troubleknights by Paul Arden Lidberg.
Thank you for reading this profile. Please be aware that it is a treasonous article written by members of the banned secret society known as the Masters of the Obscure, and is thus rated Ultraviolet-eyes-only. If your security clearance is Violet or below you are now in receipt of forbidden knowledge and have committed treason. Since Friend Computer only has your best interests at heart, he politely requests you present yourself to the nearest Internal Security offices for immediate termination. Thank you and have a nice day-cycle!
Earth-221984 - In a dystopian future
humanity survives within domed cities, most called Alpha Complex. Each
Alpha Complex is run by an insane AI known as the Computer, which
believes itself and its Alpha Complex unique. All citizens are clones,
and assigned security levels based on the color spectrum; many are also
secretly mutants. In one complex the clone family of King R-Thr fights
to bring down the Computer. (Tabletop RPG) Paranoia (1984); (comic)
Paranoia#1 (1991)
This profile was completed on 09/16/2026, but its publication was delayed as it was intended for the Appendix 25th anniversary's celebratory event to represent Paranoia.
Profile by Loki.
CLARIFICATIONS:
The Revengers have no known connections to:
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Beakman was a winged superhero who wielded an axe. He defended N3F's base when Troubleshooters attacked it. Comments: Unlike the other heroes who were
based on Marvel characters, between the wings, helmet and
medieval weapon, Beakman looks like he was based on DC's
Hawkman. --Paranoia#3
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Captain Squarejaw led the Revengers, and wielded a shield. He died when he was squashed flat beneath a missile in the early stages of the attack on N3F's headquarters. Comments: Based on Captain America, obviously. --Paranoia#1, (3
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Eagle Eye2 was a Revenger who used a bow and arrows. Comments: Based on
Hawkeye. --Paranoia#1, maybe #3
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Hairy Reasoner was a hirsute, beastial member of
the Revengers. Comments: Based on Beast. --Paranoia#1
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Hornet was a female member of the Revengers. Comments: Based on the
Wasp. I suspect her name was pronounced "Horny" (as in the
French style of saying words ending in "et") because in the
panel subsequent to the one I show here she "fights" her foe
by pulling her top down to expose her bosom. --Paranoia#1, (3
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The green-skinned Bulk was among the Revengers who defended N3F's base from Troubleshooters, smashing skulls together hard enough to crack them. Comments: Based on the
Hulk. --Paranoia#3
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The Mighty Bore was among the Revengers who defended N3F's base from Troubleshooters, using a hammer which he liked to throw at foes with enough force to smash through walls. Comments: Based on Thor. --Paranoia#3
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Platehead wore an armored suit that rendered him
bulletproof and able to fly, and which could discharge some form
of energy (electricity?) from his palms. He fought Vulture
Warriors with the other Revengers and later defended the N3F
base from King-R-THR-3. Comments: Based on Iron
Man. It's unsure whether his name is Plate Head or Platehead -
his first issue seems to suggest the former, but his second
uses the latter. --Paranoia#1, (3
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Straitjacket was a member of the Revengers who fought Vulture Warriors, and he (or someone in a similar outfit, but with a star rather than insect motif on the chest) was present for the defense of the N3F base, only to be possibly squashed by the same missile that killed Captain Squarejaw. Comments: Based on
Yellowjacket. --Paranoia#1, (3
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images: (without ads)
Paranoia#1,
p21, pan3 (main image, Captain Squarejaw, Eagle Eye2, Hairy
Reasoner, Hornet)
Paranoia#2,
p13, pan5 (Fabulous Four)
Paranoia#3, p22, pan2 (Beakman)
Paranoia#3, p15, pan (Platehead)
Paranoia#3, p22, pan1 (Bulk full figure, Bore full figure)
Paranoia#3, p22, pan3 (Bulk crushing heads)
Paranoia#3, p22, pan4 (Bore throwing hammer)
Paranoia#1,
p22, pan1 (Straitjacket)
You Are Deadpool#1 variant cover (Paranoia homage)
Appearances:
Paranoia#1-2
(November-December 1991) - Paul O'Connor (writer), Heinrich Kipper
(art), Dan Danko (editor)
Paranoia#3
(January 1992) - Paul O'Connor (writer), Hector Gomez (art), Dan Danko
(editor)
Paranoia#4-5
(June-July 1992) - Paul O'Connor (writer), Hector Gomez (art), Dan
Danko (editor)
First Posted: 09/21/2026
Last updated: 09/16/2026
Any Additions/Corrections? please let me know.
Non-Marvel
Copyright
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Marvel Characters, Inc. All Rights Reserved.
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