MARSHAL "BAT" TRASK
Real Name: Bartholomew(?) Trask
Identity/Class: Extra-dimensional (Earth-Amalgam) human malform (metamutant)
Occupation: Marshal / Malform Hunter
Affiliations: his fellow marshals and sheriffs, the Razormen
Enemies: Generation Hex
Known Relatives: none
Base of Operations: the Old West
First Appearance: Generation Hex#1 (April, 1997)
Powers/Abilities: Marshal "Bat" Trask is an accomplished malform hunter. Although he is unaware of it, a subtle "malformation" (mutation) in his own brain renders him a genius -- able to design primitive malform-hunting robots as early as the late 19th century.
(Generation Hex#1) - At a convention of marshals and sheriffs, Marshal "Bat" Trask, the self-proclaimed "foremost malform hunter this side of Little Rock, Arkansas", unveiled his newly created robotic Razormen to an unsuspecting crowd.
(Generation Hex#1) - When the band of malform outlaws known as Generation Hex attempted to rob a mail train, Trask was waiting for them on board the train with his Razormen hidden in the boxcars. Hoping for a malform-free West, Trask sent his Razormen after Generation Hex to hunt down and destroy the malforms. What Masrhal Trask did not know -- or perhaps knew only on a subconscious level -- was that the genius that enabled him to design the Razormen came from a subtle mutation of his own brain. The Razormen relentlessly pursued Generation Hex for days. But before the robots were able to destroy their targets, Generation Hex tricked the Razormen into slaughtering the non-malform inhabitants of the town of Humanity instead.
Comments: Created by Peter Milligan, Adam Pollina, and Mark Morales
Marvel characters are listed in regular, or bold black type.
DC characters are listed in bold blue type.
Amalgam characters are listed in bold purple type.
Amalgam Comics titles in italics were never really published. Rather, they were merely alluded to in the published books.
Amalgam's "Malform Western" genre, very popular in decades past, made a big comeback in the mid-1990s. In addition to Generation Hex debuting in the pages of Amalgam Comics Showcase Presents, Amalgam also revived old favorites such as Weird Western Mutant Tales and All Star X-Westerns. Other Malform Westerns of the 1990s included Thunderhawk, The New Western Teen Malform Force, and Weird Western Mutants in Love.
Amalgam Comics even connected their Malform Western genre with their modern era metamutant books. In The Further Adventures of Apollo and Firebird, modern day JLX members Apollo and Firebird were sent back in time to the Amalgam's Old West era. But Apollo and Firebird's presence in the past set off the Rise of Ra's A-Pocalypse in the Old West, which, in turn, led to the Age of Ra's A-Pocalypse in the present, where Ra's ruled metamutants and humans alike.
In case you're confused, Amalgam Comics didn't really exist beyond those seen in the few DC/Marvel cross-over. The titles you don't recognize are amalgams of similar Marvel and DC comics--Snood.
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Primitive robots designed by Marshal "Bat" Trask, the Razormen were designed to hunt down and destroy malforms. Their artificial brains were able to perceive malformity and the mechanical Razormen would not rest until their targets were destroyed. Their artificial intelligence was somewhat primitive, however, allowing the Razormen to be tricked into killing a town full of humans who were merely disguised as malforms.
The Razormen are amalgams of the Sentinels of the Marvel Universe and the Scissormen of the DC Universe.
Marshal "Bat" Trask is an amalgam of:
Bolivar Trask of Earth-616
Bat Lash of the mainstream DC Universe, Bartholomew Aloysius Lash
Also assume that the Amalgam characters have no other connection to any others than whom they are Amalgamated, unless specifically mentioned.
Last updated: 02/16/03
Any Additions/Corrections? please let me know.
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